Middle-earth: Shadow Of War
Xbox: The Official Magazine|July 2017

How monolith is building a better sandbox

Josh West
Middle-earth: Shadow Of War
If there is one space in gaming that’s just waiting to be revitalised in 2017, it’s the open world. No matter your poison – it’s okay, we’re all friends here – it’s difficult to argue with the notion that sandbox design has fallen into a bit of a rut, strangled by the same laboured design and storytelling techniques that we’ve seen at play since Assassin’s Creed debuted a decade ago. But Monolith may have finally cracked it.

One does not simply release a mere sequel in this day and age, as Middle-earth: Shadow Of War is only too eager to prove. Cast across a sprawling world engulfed in flame and chaos, Shadow Of War is going to bring player-driven personality, presence and persistence to sandbox design in a way that we’ve never experienced before – at least, not on this scale. And yes, yes, you know it’s coming and we aren’t even sorry: this is the part of the preview where we start harping on about the Nemesis System.

This story is from the July 2017 edition of Xbox: The Official Magazine.

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This story is from the July 2017 edition of Xbox: The Official Magazine.

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