Prøve GULL - Gratis
TIGER HELI
Retro Gamer
|Issue 275
TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?
The announcement earlier this year that Toaplan's iconic shooter Tiger-Heli was being ported to the Atari 2600+, 7800, and 7800+ rather took the retro gaming world somewhat by surprise.
We've all grown rather used to seeing Toaplan's stable of releases migrate to new platforms, following the emergence of Tatsujin in 2017. The company, founded by its president and former Toaplan composer Masahiro Yuge, owns the rights to most of Toaplan's software library. The result? A great many classic shooters have been making their way to the PlayStation 4, Switch, PC, mobile and even the Evercade line. But a conversion to a console family with roots that go back to before Toaplan's own founding - in 2025? Few would have predicted that.
So why did Plaion pick Tiger-Heli out of all the icons deserving of a contemporary move to a classic console? No single title can take all the credit for what the shooting game form has become - and today it is a genre bristling with new releases, careful ports, and an abundance of vibrant, creative ideas. Sure - early works like Asteroids deserve much credit for enabling all that would follow. But those primitive titans of the medium's earliest days only whispered about what was to come. Tiger-Heli certainly isn't a genre progenitor, debuting in arcades in 1985. And nor is it as famed as peers of its time, such as Gradius and R-Type. Or, at least, that is true here in the West. But TigerHeli is deeply important - and perhaps one of the most influential shooters ever to grace an arcade cabinet. And, yes, with Plaion and Tatsujin both being owned by gaming giant Embracer Group, the porting project was relatively straightforward to orchestrate. But Tiger-Heli's story starts long before Plaion came on to the scene.
Denne historien er fra Issue 275-utgaven av Retro Gamer.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Retro Gamer
Retro Gamer
Back to R-Type
It's very important for you to know one thing: I'm not an actor.
2 mins
Issue 279
Retro Gamer
BROKEN SWORD II REMASTER TAKES SHAPE
Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged
4 mins
Issue 279
Retro Gamer
Blippo+
We speak to the designers of an indie game about retro TV that's out of this world
4 mins
Issue 279
Retro Gamer
PORTABLE SONY PASSION
Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP
2 mins
Issue 279
Retro Gamer
Fables of the 360
Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.
2 mins
Issue 279
Retro Gamer
Silent Hill 4: The Room
WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES
1 mins
Issue 279
Retro Gamer
SUPER MARIO BROS
It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.
1 min
Issue 279
Retro Gamer
ACHIEVEMENT UNLOCKED
TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE
8 mins
Issue 279
Retro Gamer
Possible mission
When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.
3 mins
Issue 279
Retro Gamer
The Lord Of The Rings: The Third Age
NOW WITH ADDED ACHIEVEMENTS
2 mins
Issue 279
Listen
Translate
Change font size
