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Blippo+

Retro Gamer

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Issue 279

We speak to the designers of an indie game about retro TV that's out of this world

Blippo+

Are you pining for the glory days of channel surfing, left cold by the rise of streaming services?

If so, you may well be tempted by the interplanetary televisual treats of Blippo+, which recently arrived on Switch and PC after making its debut on Playdate earlier this year. It's an unconventional game, but Claire L Evans and Jona Bechtolt aren't conventional game designers, being far better known for their band Yacht. We caught up with them to learn more about one of our favourite indie games of the year.

What inspired you to make a game themed around old TV?

Jona: In 2020, I don’t know - it arrived in my head like a flash of lightning, that we should start with an electronic programme guide and then build something out from there. We were watching hotel TV, and I was like, “Oh, yeah. How come someone hasn't done something with this? How come someone hasn't completely misused, or just screwed with the idea of there being fictional programming within a very ubiquitous, but kind of boring and forgotten interface?”

Claire: Then it becomes like, “Well, how do we fill this interface?” That was kind of an obvious proposition, because we have this video artist friend, JJ Stratford, who directed all the live-action elements of the game in her studio, and we knew that she knew how to make precisely the kind of TV that these interfaces were born to host.

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Back to R-Type

It's very important for you to know one thing: I'm not an actor.

time to read

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Issue 279

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BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

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4 mins

Issue 279

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Retro Gamer

Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

time to read

4 mins

Issue 279

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Retro Gamer

PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

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2 mins

Issue 279

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Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

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2 mins

Issue 279

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Retro Gamer

Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

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1 mins

Issue 279

Retro Gamer

Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

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Retro Gamer

ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

Retro Gamer

Retro Gamer

Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

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