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TIGER HELI

Retro Gamer

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Issue 275

TIGER-HELI ESTABLISHED TOAPLAN'S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT'S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?

- WILL FREEMAN

TIGER HELI

The announcement earlier this year that Toaplan's iconic shooter Tiger-Heli was being ported to the Atari 2600+, 7800, and 7800+ rather took the retro gaming world somewhat by surprise.

We've all grown rather used to seeing Toaplan's stable of releases migrate to new platforms, following the emergence of Tatsujin in 2017. The company, founded by its president and former Toaplan composer Masahiro Yuge, owns the rights to most of Toaplan's software library. The result? A great many classic shooters have been making their way to the PlayStation 4, Switch, PC, mobile and even the Evercade line. But a conversion to a console family with roots that go back to before Toaplan's own founding - in 2025? Few would have predicted that.

So why did Plaion pick Tiger-Heli out of all the icons deserving of a contemporary move to a classic console? No single title can take all the credit for what the shooting game form has become - and today it is a genre bristling with new releases, careful ports, and an abundance of vibrant, creative ideas. Sure - early works like Asteroids deserve much credit for enabling all that would follow. But those primitive titans of the medium's earliest days only whispered about what was to come. Tiger-Heli certainly isn't a genre progenitor, debuting in arcades in 1985. And nor is it as famed as peers of its time, such as Gradius and R-Type. Or, at least, that is true here in the West. But TigerHeli is deeply important - and perhaps one of the most influential shooters ever to grace an arcade cabinet. And, yes, with Plaion and Tatsujin both being owned by gaming giant Embracer Group, the porting project was relatively straightforward to orchestrate. But Tiger-Heli's story starts long before Plaion came on to the scene.

MEER VERHALEN VAN Retro Gamer

Retro Gamer

Stonekeep

FIRST IMPRESSIONS COUNT

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF BULLY

ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT

time to read

10 mins

Issue 277

Retro Gamer

Retro Gamer

JUSTIN LEEPER

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

time to read

12 mins

Issue 277

Retro Gamer

HORROR HAUL

Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

Shinobi: Art Of Vengeance

JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET

time to read

3 mins

Issue 277

Retro Gamer

PHOTO MODE

Delving through the family album has rekindled fond memories for Nick

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE LATEST NEWS FROM APRIL 2009

Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.

time to read

3 mins

Issue 277

Retro Gamer

THE MAKING OF THE CHAOS ENGINE 2

ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL

time to read

6 mins

Issue 277

Retro Gamer

RAPID RELOAD

It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF WORLD SERIES BASEBALL

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

time to read

6 mins

Issue 277

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