Prøve GULL - Gratis

THE MAKING OF TURBO THE TORTOISE

Retro Gamer

|

Issue 247

TURBO THE TORTOISE RACED ON TO THE THREE MOST POPULAR 8-BITS JUST AS THEY WERE REACHING THE FINISHING LINE. SO, TO MAKE THIS BUDGET RELEASE MORE ATTRACTIVE, THE DEVELOPERS DECIDED TO GIVE PLAYERS A TASTE OF GAMING ON CONSOLES

- DAVID CROOKES

THE MAKING OF TURBO THE TORTOISE

Turbo was a different breed of tortoise. You'd catch him speeding across a series of platforms and bouncing on the heads of enemies one minute, then avoiding spikes, discovering hidden rooms and collecting an abundance of fruit the next. Not bad for a reptile with a reputation for living life in the slow lane and such platforming fun ensured that, when HiTec released Turbo The Tortoise in 1992, the game sped to gamers' hearts.

Turbo ticked familiar boxes. Cute character: check; get from A to B: check; difficult boss: check. But it did it so very well, producing a game inspired by console titles that, from time to time, had neat ideas, such as being able to zoom around on a jetpack, create ad-hoc platforms by chucking rocks or accessing hidden rooms.

“The initial concept and idea for Turbo The Tortoise was mine,” says Dennis Mulliner, the game’s designer who had previously worked on a handful of games including a Rambo spoof called Butch – Hard Guy in 1987 with programmer Dave Thompson. “I was working in computer retail which is where I met Dave Thompson who worked for R&S Distribution selling games to stores. We became great friends and started to design and write computer games together for the Spectrum.”

While Dennis continued to work in retail, Dave went on to develop

FLERE HISTORIER FRA Retro Gamer

Retro Gamer

Retro Gamer

Back to R-Type

It's very important for you to know one thing: I'm not an actor.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

time to read

4 mins

Issue 279

Retro Gamer

Retro Gamer

PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

time to read

2 mins

Issue 279

Retro Gamer

Retro Gamer

Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

time to read

1 mins

Issue 279

Retro Gamer

Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

time to read

1 min

Issue 279

Retro Gamer

Retro Gamer

ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

time to read

8 mins

Issue 279

Retro Gamer

Retro Gamer

Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

time to read

3 mins

Issue 279

Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

time to read

2 mins

Issue 279

Translate

Share

-
+

Change font size