試す 金 - 無料
THE MAKING OF TURBO THE TORTOISE
Retro Gamer
|Issue 247
TURBO THE TORTOISE RACED ON TO THE THREE MOST POPULAR 8-BITS JUST AS THEY WERE REACHING THE FINISHING LINE. SO, TO MAKE THIS BUDGET RELEASE MORE ATTRACTIVE, THE DEVELOPERS DECIDED TO GIVE PLAYERS A TASTE OF GAMING ON CONSOLES
Turbo was a different breed of tortoise. You'd catch him speeding across a series of platforms and bouncing on the heads of enemies one minute, then avoiding spikes, discovering hidden rooms and collecting an abundance of fruit the next. Not bad for a reptile with a reputation for living life in the slow lane and such platforming fun ensured that, when HiTec released Turbo The Tortoise in 1992, the game sped to gamers' hearts.
Turbo ticked familiar boxes. Cute character: check; get from A to B: check; difficult boss: check. But it did it so very well, producing a game inspired by console titles that, from time to time, had neat ideas, such as being able to zoom around on a jetpack, create ad-hoc platforms by chucking rocks or accessing hidden rooms.
“The initial concept and idea for Turbo The Tortoise was mine,” says Dennis Mulliner, the game’s designer who had previously worked on a handful of games including a Rambo spoof called Butch – Hard Guy in 1987 with programmer Dave Thompson. “I was working in computer retail which is where I met Dave Thompson who worked for R&S Distribution selling games to stores. We became great friends and started to design and write computer games together for the Spectrum.”
While Dennis continued to work in retail, Dave went on to develop
このストーリーは、Retro Gamer の Issue 247 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
Retro Gamer からのその他のストーリー
Retro Gamer
Back to R-Type
It's very important for you to know one thing: I'm not an actor.
2 mins
Issue 279
Retro Gamer
BROKEN SWORD II REMASTER TAKES SHAPE
Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged
4 mins
Issue 279
Retro Gamer
Blippo+
We speak to the designers of an indie game about retro TV that's out of this world
4 mins
Issue 279
Retro Gamer
PORTABLE SONY PASSION
Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP
2 mins
Issue 279
Retro Gamer
Fables of the 360
Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.
2 mins
Issue 279
Retro Gamer
Silent Hill 4: The Room
WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES
1 mins
Issue 279
Retro Gamer
SUPER MARIO BROS
It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.
1 min
Issue 279
Retro Gamer
ACHIEVEMENT UNLOCKED
TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE
8 mins
Issue 279
Retro Gamer
Possible mission
When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.
3 mins
Issue 279
Retro Gamer
The Lord Of The Rings: The Third Age
NOW WITH ADDED ACHIEVEMENTS
2 mins
Issue 279
Translate
Change font size
