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METROPOLIS STREET RACER
Retro Gamer
|Issue 277
BIZARRE CREATIONS' RACING GAME LAUNCHED IN THE YEAR 2000 WITH A SOUNDTRACK OF FLAVOURFUL RADIO STATIONS, ROARING ENGINES AND PHENOMENAL MUSIC. WE TALK WITH COMPOSER RICHARD JACQUES ABOUT HOW HE BROUGHT THE SOUNDS OF THE CITY TO LIFE
Much could be written about the many ways that Metropolis Street Racer innovated the well-travelled roads of the racing genre. Its Kudos System tied progression as much to how stylishly you drove as it did to rankings and lap times. Its photo-realistic texture-mapping of real-world city streets predated Google Street View by seven years. Its dynamic day/night cycle worked with the Dreamcast's internal clock so that races in any of the game's three real-world cities would take place at the actual time in those cities.
The sum of these (and many other) new design ideas imbued MSR with a feeling that's rarely felt in a racing game: that its streets were alive. This sense of life was also baked into the game's incredible soundtrack. Each of MSR's three cities, London, San Francisco and Tokyo, featured unique radio stations populated by local DJs, real-life radio advertisements and a selection of region-specific songs which beautifully matched the vibe of each locale.
MSR's soundtrack wasn't just music. It was world-building through audio. recalls Richard Jacques, MSR's composer. “They said they'd just signed this new game with Bizarre Creations, an exclusive being made for Sega Europe, so I knew that I had to do all the music, sound design, including the car sounds, all the dialogue, DJ scripts, basically anything you hear in that game. It was a huge amount of work.”
As it turns out, Rockstar's GTA sequel started off as an early starting point for MSR's
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FLERE HISTORIER FRA Retro Gamer
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THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK
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Issue 278
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FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE
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Issue 278
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OFFICIAL UK PLAYSTATION MAGAZINE #31
THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM
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Issue 278
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Issue 278
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Issue 278
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Issue 278
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