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METROPOLIS STREET RACER

Issue 277

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Retro Gamer

BIZARRE CREATIONS' RACING GAME LAUNCHED IN THE YEAR 2000 WITH A SOUNDTRACK OF FLAVOURFUL RADIO STATIONS, ROARING ENGINES AND PHENOMENAL MUSIC. WE TALK WITH COMPOSER RICHARD JACQUES ABOUT HOW HE BROUGHT THE SOUNDS OF THE CITY TO LIFE

- WORDS BY JAMES TOCCHIO

METROPOLIS STREET RACER

Much could be written about the many ways that Metropolis Street Racer innovated the well-travelled roads of the racing genre. Its Kudos System tied progression as much to how stylishly you drove as it did to rankings and lap times. Its photo-realistic texture-mapping of real-world city streets predated Google Street View by seven years. Its dynamic day/night cycle worked with the Dreamcast's internal clock so that races in any of the game's three real-world cities would take place at the actual time in those cities.

The sum of these (and many other) new design ideas imbued MSR with a feeling that's rarely felt in a racing game: that its streets were alive. This sense of life was also baked into the game's incredible soundtrack. Each of MSR's three cities, London, San Francisco and Tokyo, featured unique radio stations populated by local DJs, real-life radio advertisements and a selection of region-specific songs which beautifully matched the vibe of each locale.

MSR's soundtrack wasn't just music. It was world-building through audio. recalls Richard Jacques, MSR's composer. “They said they'd just signed this new game with Bizarre Creations, an exclusive being made for Sega Europe, so I knew that I had to do all the music, sound design, including the car sounds, all the dialogue, DJ scripts, basically anything you hear in that game. It was a huge amount of work.”

As it turns out, Rockstar's GTA sequel started off as an early starting point for MSR's

المزيد من القصص من Retro Gamer

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FIRST IMPRESSIONS COUNT

time to read

1 mins

Issue 277

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THE MAKING OF BULLY

ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT

time to read

10 mins

Issue 277

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JUSTIN LEEPER

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

time to read

12 mins

Issue 277

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HORROR HAUL

Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection

time to read

1 mins

Issue 277

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Shinobi: Art Of Vengeance

JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET

time to read

3 mins

Issue 277

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PHOTO MODE

Delving through the family album has rekindled fond memories for Nick

time to read

3 mins

Issue 277

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THE LATEST NEWS FROM APRIL 2009

Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.

time to read

3 mins

Issue 277

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THE MAKING OF THE CHAOS ENGINE 2

ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL

time to read

6 mins

Issue 277

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RAPID RELOAD

It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF WORLD SERIES BASEBALL

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

time to read

6 mins

Issue 277

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