Prøve GULL - Gratis

Q-GAMES

Edge UK

|

December 2024

How Dylan Cuthbert went from Nintendo and PlayStation to the Kyoto indie scene

- ALAN WEN

Q-GAMES

Nintendo isn't Kyoto's only videogame company. Nor, indeed, its most central at least geographically speaking. While Nintendo's headquarters are a little out of the way, in the Shimogyo-ku district, we find Q-Games right in the city's heart, amid the museums and the bustling Nishiki Market. The local influence has been tangible in the studio's work right from its 2006 debut, Digidrive: the final instalment in GBA's Japan-only Bit Generations series, its puzzle mechanics were inspired by traffic police guiding floors during Kyoto's Gian Festival.

Not that founder Dylan Cuthbert is from these parts originally. In the early '90s, barely out of his teens, he was among the precocious team from British studio Argonaut Software to be flown out to work with Nintendo. A culture shock, surely, not least because at that time the country and company had considerably fewer foreigners than today. But recalling his time spent programming the original Star Fox, just down the road, Cuthbert says: "When I was there, there was almost an indie vibe. There is kind of a hierarchy but everyone is in their place, and within that you have loads of freedom. So you don't really feel like you're in a hierarchy at all.

It's strict in the sense that everyone has to get in on time, but when it came to having that camaraderie in making games, it felt more like being on a university campus." A decade later, after a stint at Sony Computer Entertainment, in 2001 Cuthbert became one of the first foreigners to establish a studio on Japanese soil. In the years since, it's become something of a beacon for other expat developers. Within a one-mile radius we also find Chuhai Labs (formerly Vitei Backroom), founded by Cuthbert's erstwhile colleague Giles Goddard, Song In The Smoke developer 17-Bit, and new upstart Denkiworks, co-founded by Liam Edwards, who has worked at both Chuhai and Q-Games.

FLERE HISTORIER FRA Edge UK

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Listen

Translate

Share

-
+

Change font size