試す 金 - 無料
Q-GAMES
Edge UK
|December 2024
How Dylan Cuthbert went from Nintendo and PlayStation to the Kyoto indie scene
Nintendo isn't Kyoto's only videogame company. Nor, indeed, its most central at least geographically speaking. While Nintendo's headquarters are a little out of the way, in the Shimogyo-ku district, we find Q-Games right in the city's heart, amid the museums and the bustling Nishiki Market. The local influence has been tangible in the studio's work right from its 2006 debut, Digidrive: the final instalment in GBA's Japan-only Bit Generations series, its puzzle mechanics were inspired by traffic police guiding floors during Kyoto's Gian Festival.
Not that founder Dylan Cuthbert is from these parts originally. In the early '90s, barely out of his teens, he was among the precocious team from British studio Argonaut Software to be flown out to work with Nintendo. A culture shock, surely, not least because at that time the country and company had considerably fewer foreigners than today. But recalling his time spent programming the original Star Fox, just down the road, Cuthbert says: "When I was there, there was almost an indie vibe. There is kind of a hierarchy but everyone is in their place, and within that you have loads of freedom. So you don't really feel like you're in a hierarchy at all.
It's strict in the sense that everyone has to get in on time, but when it came to having that camaraderie in making games, it felt more like being on a university campus." A decade later, after a stint at Sony Computer Entertainment, in 2001 Cuthbert became one of the first foreigners to establish a studio on Japanese soil. In the years since, it's become something of a beacon for other expat developers. Within a one-mile radius we also find Chuhai Labs (formerly Vitei Backroom), founded by Cuthbert's erstwhile colleague Giles Goddard, Song In The Smoke developer 17-Bit, and new upstart Denkiworks, co-founded by Liam Edwards, who has worked at both Chuhai and Q-Games.
このストーリーは、Edge UK の December 2024 版からのものです。
Magzter GOLD を購読すると、厳選された何千ものプレミアム記事や、10,000 以上の雑誌や新聞にアクセスできます。
すでに購読者ですか? サインイン
Edge UK からのその他のストーリー
Edge UK
Post Script
Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011
2 mins
Christmas 2025
Edge UK
Post Script
The art of not fighting
3 mins
Christmas 2025
Edge UK
Absolum
In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion
4 mins
Christmas 2025
Edge UK
Ball X Pit
Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.
2 mins
Christmas 2025
Edge UK
COLLECTED WORKS JERK GUSTAFSSON
From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design
14 mins
Christmas 2025
Edge UK
Dreams Of Another
The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.
2 mins
Christmas 2025
Edge UK
Battlefield 6
There's always a way to throw yourself back into the fray or to grab a breather and assess your options
6 mins
Christmas 2025
Edge UK
Ninja Gaiden 4
Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect
4 mins
Christmas 2025
Edge UK
BACK TO LIFE
Herobeat Studios hopes for redemption in the face of environmental collapse
1 min
Christmas 2025
Edge UK
RETRY.EXE
Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror
14 mins
Christmas 2025
Listen
Translate
Change font size
