Prøve GULL - Gratis
DISPATCHES AUGUST
Edge UK
|August 2025
I've always had a complicated relationship with the whole videogame 'remake' thing.
-
Digging up old potatoes
Even in the most honest and respectful interpretation — in which the new blood work their hardest to remove any trace of themselves — and even if the people publishing the work are doing their best and most banally evil work to remove any trace of the original from anything bar the unassailable vault that is cultural memory, it’s still a different work of art.
A remaster, on the other hand, is a bit more complicated. To me, it’s not a defined state of being, more a spectrum, one whose value can only be determined by execution and feedback, not intent. The difference between a good and bad remaster is not so simple as a question of fidelity, stability or the quality of the replaced textures.
There's this more cerebral element that must be considered. What does the facelift do to the tone of the piece? How does it affect a person's emotional response?
"To me, a remaster is not a defined state of being, more a spectrum"
Obviously, there's a specific game I have in mind when thinking about these things: the recently shadow-dropped remastered edition of The Elder Scrolls IV: Oblivion. I found myself conflicted when I first saw screenshots, ones of a game that looks really nice in its own right, especially the texture work and lighting, but in turn making the game not really feel like Oblivion any more.
Which is interesting, because initial feedback from a lot of players is that this new version of the game is essentially little more than new skin stretched over old bones. All the Bethesda jank is still present. The core remains the same, but it just doesn’t look right to me. It’s that Brian Eno quote: “Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature”. We're missing the washed-out lighting, the potato faces, the evidence that it is, in fact, a game from the past.
Denne historien er fra August 2025-utgaven av Edge UK.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Edge UK

Edge UK
STRANGE SCAFFOLD
How to embrace the weird while keeping the culture and games focused on people
7 mins
November 2025

Edge UK
Post Script
A clockwork heart can't beat faster
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.
4 mins
November 2025

Edge UK
It Came From The Desert
Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights
6 mins
November 2025

Edge UK
Shuten Order
Whatever the opposite of writer's block is, Kazutaka Kodaka has it.
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled.
4 mins
November 2025

Edge UK
INDUSTRIA 2
Turning a minor FPS hit into a survival-horror seque
3 mins
November 2025

Edge UK
Mafia: The Old Country
Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.
6 mins
November 2025

Edge UK
BATTLESTAR GALACTICA: SCATTERED HOPES
The sound of Cylons
3 mins
November 2025

Edge UK
Echoes Of The End
Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.
4 mins
November 2025
Listen
Translate
Change font size