Gå ubegrenset med Magzter GOLD

Gå ubegrenset med Magzter GOLD

Få ubegrenset tilgang til over 9000 magasiner, aviser og premiumhistorier for bare

$149.99
 
$74.99/År

Prøve GULL - Gratis

The Art Of Fighting

Edge

|

Christmas 2018

Capcom takes stylish action to dizzying heights in Dante’s most spectacular game to date.

- Nathan Brown

The Art Of Fighting

The hit pause is one of video gaming’s greatest tricks. A brief, almost imperceptible freeze in the action when a blow hits home, it may have been invented primarily to help fighting-game players react to the hit and continue their combos, but its real magic is in the way it emphasises the impact of a successful attack. Devil May Cry 5 is full of them, naturally; this is a Capcom game of supremely fast, impeccably stylish action. Yet here it feels celebratory, reverential even, pulling in references from the wider Capcom universe and delivering them with, in the context of its publisher, an unprecedented visual sheen. Dante, Devil May Cry’s headline protagonist, has here been blessed with a Shoryuken. Its animation has three obvious, lengthy and quite beautiful hit pauses. Bang, oof, pow. Magic.

As if the Street Fighter reference wasn’t clear enough, the weapon Dante uses to perform the iconic move is called Balrog. It has two modes, one a peek-aboo boxing style that recalls not only Capcom’s famous boxer, but in its rapid bobs, weaves and jabs, the sadly overlooked God Hand. The other, focused more on kicks, has its roots in capoeira, but it equally calls to mind Street Fighter V’s Ken. There are moments where Devil May Cry 5 feels like a kind of Capcom uber-game, a collation and celebration of some of its finest work delivered in dazzling style. Director Hideaki Itsuno acknowledges the references, then downplays them, and then acknowledges them again: “The Balrog is absolutely a

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Translate

Share

-
+

Change font size