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The Art Of Fighting

Edge

|

Christmas 2018

Capcom takes stylish action to dizzying heights in Dante’s most spectacular game to date.

- Nathan Brown

The Art Of Fighting

The hit pause is one of video gaming’s greatest tricks. A brief, almost imperceptible freeze in the action when a blow hits home, it may have been invented primarily to help fighting-game players react to the hit and continue their combos, but its real magic is in the way it emphasises the impact of a successful attack. Devil May Cry 5 is full of them, naturally; this is a Capcom game of supremely fast, impeccably stylish action. Yet here it feels celebratory, reverential even, pulling in references from the wider Capcom universe and delivering them with, in the context of its publisher, an unprecedented visual sheen. Dante, Devil May Cry’s headline protagonist, has here been blessed with a Shoryuken. Its animation has three obvious, lengthy and quite beautiful hit pauses. Bang, oof, pow. Magic.

As if the Street Fighter reference wasn’t clear enough, the weapon Dante uses to perform the iconic move is called Balrog. It has two modes, one a peek-aboo boxing style that recalls not only Capcom’s famous boxer, but in its rapid bobs, weaves and jabs, the sadly overlooked God Hand. The other, focused more on kicks, has its roots in capoeira, but it equally calls to mind Street Fighter V’s Ken. There are moments where Devil May Cry 5 feels like a kind of Capcom uber-game, a collation and celebration of some of its finest work delivered in dazzling style. Director Hideaki Itsuno acknowledges the references, then downplays them, and then acknowledges them again: “The Balrog is absolutely a

Edge からのその他のストーリー

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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