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Stardust To Dust

Edge

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November 2018

Having pronounced arcade dead, Housemarque navigates the wilds of battle royale..

Stardust To Dust

Last November, faced with sluggish sales of its wondrous shooter Nex Machina, Housemarque announced that it was moving away from the arcade games that had been its trademark since 1995. In August the Finnish studio gave us our first look at Stormdivers, an Unreal Engine battle-royale game with a strong emphasis on verticality – PlayerUnknown’s Crackdown, to cut a long story short. Housemarque’s older fans have reacted to this change of focus much as you’d expect. “It’s like, fuck you, why are you ruining my childhood?” game designer Henri Markus sums up. The outrage is hard to swallow, he says, because Housemarque still adores arcade games and would happily have carried on developing them, if only they would sell. “It’s painful to read that we need to go back to the arcade, because that means no more bread on the table.”

Not that Stormdivers is simply a cash-grab. Rather, staffers argue that it represents an evolution of the studio’s dazzling achievements in the arcade genre. Ideas for the game began to circulate in February 2015, with a prototype taking shape in December 2016. “Our past ideas for games, our current games – all of those ideas have come from the bottom up,” producer

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