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Stardust To Dust

Edge

|

November 2018

Having pronounced arcade dead, Housemarque navigates the wilds of battle royale..

Stardust To Dust

Last November, faced with sluggish sales of its wondrous shooter Nex Machina, Housemarque announced that it was moving away from the arcade games that had been its trademark since 1995. In August the Finnish studio gave us our first look at Stormdivers, an Unreal Engine battle-royale game with a strong emphasis on verticality – PlayerUnknown’s Crackdown, to cut a long story short. Housemarque’s older fans have reacted to this change of focus much as you’d expect. “It’s like, fuck you, why are you ruining my childhood?” game designer Henri Markus sums up. The outrage is hard to swallow, he says, because Housemarque still adores arcade games and would happily have carried on developing them, if only they would sell. “It’s painful to read that we need to go back to the arcade, because that means no more bread on the table.”

Not that Stormdivers is simply a cash-grab. Rather, staffers argue that it represents an evolution of the studio’s dazzling achievements in the arcade genre. Ideas for the game began to circulate in February 2015, with a prototype taking shape in December 2016. “Our past ideas for games, our current games – all of those ideas have come from the bottom up,” producer

Edge からのその他のストーリー

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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Edge UK

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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