Prøve GULL - Gratis
Reality Bites
Edge
|January 2019
Sales are struggling, execs are jumping ship and investors aren’t convinced. Has the VR bubble burst already?
-

Perhaps, in hindsight, Brendan Iribe was always meant to leave Oculus. The co-founder and one-time CEO of the company that sparked virtual reality’s return has enjoyed a successful career, sure – but it’s one that’s been spent building up companies into perfect acquisition material, then walking once the deal’s done. He was a co-founder of Scaleform, the game UI middleware bought by Autodesk in 2011. From there he went to Gaikai, the cloud-streaming game technology Sony snapped up to lay the foundations for PlayStation Now. Iribe left Oculus in November, having been around since its inception in 2012. The cynic might wonder why he stuck it out for so long: Facebook’s $2.3 billion acquisition of Oculus completed in the summer of 2014.
But it was not a big cheque that prompted Iribe to walk out on Oculus. He’d already taken a de facto demotion on the chin, having been bumped from the CEO’s office in 2016 to head up a new Oculus division dedicated to PC-based VR. According to reports, the straw that broke the camel’s back for Iribe was the cancellation of the planned Rift 2, a powerful next-generation headset that would push the envelope for top-end VR. Since the acquisition, Facebook’s gaze has understandably shifted towards mobile hardware (such as the Oculus Go, a £250 headset released in May). This was always on the cards: Mark Zuckerberg surely never expected to recoup his staggering investment purely through the sales of powerful videogame hardware. Yet that rapid reassessment of Oculus’ priorities – turning PC-based VR first into a sideline, then a footnote – tells you all you need to know about Iribe’s decision to walk.
Denne historien er fra January 2019-utgaven av Edge.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Edge

Edge UK
STRANGE SCAFFOLD
How to embrace the weird while keeping the culture and games focused on people
7 mins
November 2025

Edge UK
Post Script
A clockwork heart can't beat faster
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.
4 mins
November 2025

Edge UK
It Came From The Desert
Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights
6 mins
November 2025

Edge UK
Shuten Order
Whatever the opposite of writer's block is, Kazutaka Kodaka has it.
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled.
4 mins
November 2025

Edge UK
INDUSTRIA 2
Turning a minor FPS hit into a survival-horror seque
3 mins
November 2025

Edge UK
Mafia: The Old Country
Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.
6 mins
November 2025

Edge UK
BATTLESTAR GALACTICA: SCATTERED HOPES
The sound of Cylons
3 mins
November 2025

Edge UK
Echoes Of The End
Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.
4 mins
November 2025
Translate
Change font size