Prøve GULL - Gratis
How The West Was Won
Edge
|December 2018
The inside story ofRockstars biggest, deepest, and most beautiful game to date
We are all of 30 seconds into Red Dead Redemption 2 when we realise that Rockstar is burying the lede again. When we think of its predecessor, we remember the glorious sunsets, the sun-parched grass of the New Austin frontier, the baked-clay plains of Mexico. In the Red Dead of our memories, there is rarely a cloud in the sky. We did not expect to begin Rockstar’s first game in five years, one sold on the promise of another adventure in the harsh burning sun of the old west, trudging through a storm in snow that comes up to our waist.
Rockstar also did this in Grand Theft Auto V, you may remember. The opening prologue was a quick tutorial heist set in overcast, snow-driven countryside, meaning players had to wait for the fantasy promised by the boxart. When the moment finally came, and you were finally dropped into the hazy, shimmering glitz of Los Santos, it was all the more striking for the delay. After an hour or so, Rockstar’s latest game does the same thing: the storm subsides, the thaw sets in and our outlaw posse trudges down a hillside, the sun peeking through the clouds as Rockstar flexes its muscles for the first time in HDR.

Denne historien er fra December 2018-utgaven av Edge.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Edge
Edge UK
Possessor(s)
After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.
4 mins
January 2026
Edge UK
Street Fighter 6
Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.
2 mins
January 2026
Edge UK
GLOOMY JUNCTURE
Finding hope in seedy alleys and dive bars
2 mins
January 2026
Edge UK
The Outer Worlds 2
There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.
6 mins
January 2026
Edge UK
Lumines Arise
The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.
4 mins
January 2026
Edge UK
STRONG MUDDY VIOLENCE
What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer
13 mins
January 2026
Edge UK
Once Upon A Katamari
Fittingly, each stage in Once Upon A Katamari takes place in the past.
2 mins
January 2026
Edge UK
FAILBETTER GAMES
The industry's finest sustainable storyteller shifts towards 'fireside menace'
7 mins
January 2026
Edge UK
DRAGON QUEST VII: REIMAGINED
Can a serious makeover preserve the original's identity?
2 mins
January 2026
Edge UK
Wreckreation
It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world
4 mins
January 2026
Translate
Change font size
