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How The West Was Won

Edge

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December 2018

The inside story ofRockstars biggest, deepest, and most beautiful game to date

- Nathan Brown

How The West Was Won

We are all of 30 seconds into Red Dead Redemption 2 when we realise that Rockstar is burying the lede again. When we think of its predecessor, we remember the glorious sunsets, the sun-parched grass of the New Austin frontier, the baked-clay plains of Mexico. In the Red Dead of our memories, there is rarely a cloud in the sky. We did not expect to begin Rockstar’s first game in five years, one sold on the promise of another adventure in the harsh burning sun of the old west, trudging through a storm in snow that comes up to our waist.

Rockstar also did this in Grand Theft Auto V, you may remember. The opening prologue was a quick tutorial heist set in overcast, snow-driven countryside, meaning players had to wait for the fantasy promised by the boxart. When the moment finally came, and you were finally dropped into the hazy, shimmering glitz of Los Santos, it was all the more striking for the delay. After an hour or so, Rockstar’s latest game does the same thing: the storm subsides, the thaw sets in and our outlaw posse trudges down a hillside, the sun peeking through the clouds as Rockstar flexes its muscles for the first time in HDR.

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Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

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Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

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1 mins

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Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

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Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

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MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

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BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

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7 mins

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LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

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3 mins

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CINDER CITY

Only collective effort can save this futuristic Seoul

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5 mins

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AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

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BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

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