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Dirt 4

Edge

|

May 2017

Blending Dirt Rally’s hardcore sim credentials with a gentler learning curve.

Dirt 4

We’ll admit to wincing a little when Dirt 4 was announced in January. Dirt Rally, released last year, was an uncompromising, snarling return to Codemasters’ racing roots that entirely dispensed with the series’ long-running grabs for mainstream success. It spat anyone who didn’t understand throttle steering and load transfer violently into the verge. So talk of a more approachable Dirt game that also encompasses a partial return to the brash American motorsports of former entries felt like an unfortunate backwards step.

When we first sit down with the game, during a visit to Codemasters’ Southam HQ, our fears appear to have been justified. We barrel through an unfamiliar course and set some leading split times, despite rolling the car cutting a corner. We politely smile at the devs who are sat in with us and let them know that it feels… nice. And it does: the car is fun to shake through the turns, corners feel fast, and there’s a surprisingly buttery feel to the handling that recalls the accessibility of the earlier games. It’s bold and enjoyable, but it all feels a bit muted in the wake of Rally.

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

Hollow Knight: Silksong

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time to read

6 mins

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Edge UK

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Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

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Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

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Edge UK

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Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

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MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

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BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

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LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

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CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

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AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

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BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

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