Blending Dirt Rally’s hardcore sim credentials with a gentler learning curve.
We’ll admit to wincing a little when Dirt 4 was announced in January. Dirt Rally, released last year, was an uncompromising, snarling return to Codemasters’ racing roots that entirely dispensed with the series’ long-running grabs for mainstream success. It spat anyone who didn’t understand throttle steering and load transfer violently into the verge. So talk of a more approachable Dirt game that also encompasses a partial return to the brash American motorsports of former entries felt like an unfortunate backwards step.
When we first sit down with the game, during a visit to Codemasters’ Southam HQ, our fears appear to have been justified. We barrel through an unfamiliar course and set some leading split times, despite rolling the car cutting a corner. We politely smile at the devs who are sat in with us and let them know that it feels… nice. And it does: the car is fun to shake through the turns, corners feel fast, and there’s a surprisingly buttery feel to the handling that recalls the accessibility of the earlier games. It’s bold and enjoyable, but it all feels a bit muted in the wake of Rally.
هذه القصة مأخوذة من طبعة May 2017 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة May 2017 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
Post Script
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Post Script
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The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
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This abstract indie Soulslike has some bright ideas