Prøve GULL - Gratis

Above The Noise

Edge

|

August 2017

Why the inventor of shaders is convinced that VR and AR are the future of reality

Above The Noise

Computer scientist Ken Perlin invented graphics technologies in the early 1980s that we take for granted in games today, including shaders and Perlin noise, an algorithm routinely used in procedural generation. With an ambition to make the digital medium more naturalistic, he became a professor and founder of institutes and labs in media and computer science at New York University, Now he’s deeply involved in developing mixedreality technologies, on which he’ll be delivering a keynote at the Develop conference in July.

What did you invent Perlin noise for?

I was at a company called MAGI and we worked on Tron in 1981. Tron was wonderful except for one thing. My inspiration for entering computer graphics had been seeing Fantasia, but Tron was clearly a very machine-like aesthetic, dictated by software limitations. I wanted to do things that could express nature, so I developed a number of techniques. One of them was the general purpose framework of running a computer program at every pixel, which we now call shaders. Running things like sine waves looked too regular, so I looked for a primitive that would allow me to insert controllable randomness. It’s similar to picking a paintbrush; the individual bristles will be in some random configuration but you know what’s going to happen when you paint with it.

Did you foresee all the kinds of ways those functions are used today?

FLERE HISTORIER FRA Edge

Edge UK

Edge UK

STRANGE SCAFFOLD

How to embrace the weird while keeping the culture and games focused on people

time to read

7 mins

November 2025

Edge UK

Edge UK

Post Script

A clockwork heart can't beat faster

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.

time to read

4 mins

November 2025

Edge UK

Edge UK

It Came From The Desert

Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights

time to read

6 mins

November 2025

Edge UK

Edge UK

Shuten Order

Whatever the opposite of writer's block is, Kazutaka Kodaka has it.

time to read

4 mins

November 2025

Edge UK

Edge UK

Metal Gear Solid Delta: Snake Eater

Every tiny detail of protagonist Snake is modelled.

time to read

4 mins

November 2025

Edge UK

Edge UK

INDUSTRIA 2

Turning a minor FPS hit into a survival-horror seque

time to read

3 mins

November 2025

Edge UK

Edge UK

Mafia: The Old Country

Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.

time to read

6 mins

November 2025

Edge UK

Edge UK

BATTLESTAR GALACTICA: SCATTERED HOPES

The sound of Cylons

time to read

3 mins

November 2025

Edge UK

Edge UK

Echoes Of The End

Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.

time to read

4 mins

November 2025

Translate

Share

-
+

Change font size