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ULTIMATE GUIDE TARGET:RENEGADE

Retro Gamer

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Issue 263

THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS

- MARTYN CARROLL

ULTIMATE GUIDE TARGET:RENEGADE

Flashback to 1987. The year’s software sales charts are dominated by coin-op conversions – Out Run from US Gold, Combat School from Ocean, Enduro Racer from Activision and Paperboy from Elite, to name just four. The outlook for 1988 looks to be no different, with publishers vying to sign up the hottest coin-ops, attracted by the ready-made audiences that are happy to see the games on their systems in some form or other. Expectations are now simmering for the home versions of Technos’ Double Dragon, one of the highest-grossing coin-ops of 1987. Which publisher will bag the rights? The smart money’s on Ocean, as it has =already scored a hit with its conversion of Renegade, the arcade forerunner to Double Dragon. But maybe US Gold or Firebird will muscle in?

The eventual winner turned out to be… Mastertronic. That’s right – the budget kings bamboozled the competition by doing a deal directly with Technos, leveraging its existing relationship with Tradewest, one of Technos’ distributors. Mastertronic announced plans to publish the game as a full-price title on its recently acquired Melbourne House label. As you might imagine, Ocean was disappointed. In fact, according to former Ocean artist Mark R Jones, as memorably related in RG 213, Ocean was “pissed”. There was a silver lining however. When licensing Renegade, Ocean had the foresight to have it written into the contract that it could produce its own sequels for the home market. And so with Double Dragon missed but not out of mind, the firm began planning Renegade II for release on Spectrum, Amstrad CPC and Commodore 64.

imageThe original

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THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK

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Issue 278

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THE MAKING OF OPERATION WOLF

FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE

time to read

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Issue 278

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Hardware Heaven

Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.

time to read

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OFFICIAL UK PLAYSTATION MAGAZINE #31

THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM

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Issue 278

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Burnout Dominator

HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK

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FEELING THE FORCE

Darran looks back at his longtime affection for Star Wars

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Issue 278

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The Bat Man of Best Buy

There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.

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Wing Commander

CHRIS ROBERTS DOES STAR WARS

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1 mins

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VERY SMALL VECTREX

David Oghia tells all about the upcoming mini console

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3 mins

Issue 278

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THE MAKING OF LUMINES

FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER

time to read

9 mins

Issue 278

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