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ULTIMATE GUIDE TARGET:RENEGADE
Retro Gamer
|Issue 263
THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS
Flashback to 1987. The year’s software sales charts are dominated by coin-op conversions – Out Run from US Gold, Combat School from Ocean, Enduro Racer from Activision and Paperboy from Elite, to name just four. The outlook for 1988 looks to be no different, with publishers vying to sign up the hottest coin-ops, attracted by the ready-made audiences that are happy to see the games on their systems in some form or other. Expectations are now simmering for the home versions of Technos’ Double Dragon, one of the highest-grossing coin-ops of 1987. Which publisher will bag the rights? The smart money’s on Ocean, as it has =already scored a hit with its conversion of Renegade, the arcade forerunner to Double Dragon. But maybe US Gold or Firebird will muscle in?
The eventual winner turned out to be… Mastertronic. That’s right – the budget kings bamboozled the competition by doing a deal directly with Technos, leveraging its existing relationship with Tradewest, one of Technos’ distributors. Mastertronic announced plans to publish the game as a full-price title on its recently acquired Melbourne House label. As you might imagine, Ocean was disappointed. In fact, according to former Ocean artist Mark R Jones, as memorably related in RG 213, Ocean was “pissed”. There was a silver lining however. When licensing Renegade, Ocean had the foresight to have it written into the contract that it could produce its own sequels for the home market. And so with Double Dragon missed but not out of mind, the firm began planning Renegade II for release on Spectrum, Amstrad CPC and Commodore 64.
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FLERE HISTORIER FRA Retro Gamer
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007 night fire
THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK
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Issue 278
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FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE
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Issue 278
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Issue 278
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Issue 278
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Issue 278
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Issue 278
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Issue 278
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CHRIS ROBERTS DOES STAR WARS
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FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER
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Issue 278
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