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GAMING 101

Retro Gamer

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Issue 280

Adam Barnes formulates the perfect gaming education for his kids

Back when my kids were small(er), we'd agreed mutually that they should have a wholesome, unconnected upbringing. They've a lifetime to settle into phone addiction and an ever-digital life; better to keep them separate from it while we can. That meant wooden toys and no screentime, whole foods and connection with nature. Any parent will tell you, such values are the first to slip away when lack of sleep and a moody toddler barrage your sense of self.

What I'd failed to overlook is the fact that my job has always been in and around videogames, and with home office so commonplace it was frankly naive to think a total block on screentime was ever viable. More recently, I've been working on a WWII RTS game and it did often occur that both my kids would gleefully shout, “Tanks! Tanks! Tanks!” as they ran over to watch me playing it.

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FORMULA 1 97

PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH

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Issue 280

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ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

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Issue 280

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A MULTITUDE OF MEGA MAGAZINES

Marc Jowett holds the front pages with his impressive Sega magazine collection

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THE MAKING OF EARTHWORM JIM 2

THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES

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KNUCKLES' CHAOTIX

Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role

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Issue 280

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Evercade Multi-Game Cartridges

BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG

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ENIGMATIC EXCAVATIONS

GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY

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Issue 280

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It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

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Issue 280

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