ZX Spectrum and Amstrad CPC fans in particular will know the name Dinamic well. They’ll remember the pretty graphics. The impressive presentation. And, of course, the rock-hard, interminable gameplay that made you want to throw the cassette on the floor and stomp it into a million pieces. The Spanish software house, revered in its home country, seemed to revel in producing exceptionally tough computer games. Colourful yet attribute clash-ridden, vague collision detection and a habit of sending you right back to the start when you lost a life; these were all Dinamic calling cards.
Following moderate success with arcade clone West Bank and platformer Abu Simbel Profanation at Sheffield software house Gremlin Graphics, Dinamic shifted to the UK’s biggest games company for its 1986 release Army Moves. Published under Ocean’s Imagine label, the reception to Army Moves in the press would soon become familiar. “The first six levels are much too hard,” grimaced Crash reviewer Ben Stone, “so one gets increasingly frustrated.” The theme continued into Navy Moves, a game that houses an opening level so perversely tricky it’s a wonder that any of the game’s cassettes remain intact.
この記事は Retro Gamer の Issue 245 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、8,500 以上の雑誌や新聞にアクセスしてください。
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この記事は Retro Gamer の Issue 245 版に掲載されています。
7 日間の Magzter GOLD 無料トライアルを開始して、何千もの厳選されたプレミアム ストーリー、8,500 以上の雑誌や新聞にアクセスしてください。
すでに購読者です? サインイン
PLAYING CO-OP
This month's collector isn't going it alone
The 400 Mini
MORE FUN, LESS HASSLE?
THE MAKING OF BURNOUT 3 TAKEDOWN™
THIS IS THE REMARKABLE STORY OF HOW CRITERION'S DISASTROUS DEAL WITH EA TO REMAKE A CLASSIC SKATEBOARDING GAME SOMEHOW LED TO THE BRITISH STUDIO CREATING ONE OF THE BEST RACERS OF ALL TIME
PSP Go
While Sony was no stranger to tinkering with its hardware, the PSP got a lot of attention over the years – the PSP Go was the fourth major iteration of the hardware, and the most radical redesign.
THE IMPACT OF 3rd STRIKE STREET FIGHTEr III
THEY SAY THIRD TIME'S A CHARM, ALTHOUGH STREET FIGHTER III DIDN'T IGNITE FIGHTING GAMES IN THE SAME WAY AS ITS PREDECESSOR UNTIL 3RD STRIKE. MEMBERS OF THE FIGHTING GAME COMMUNITY TELL US HOW THIS COMEBACK CEMENTED ITS PLACE IN THE HISTORY OF 2D FIGHTERS
ARCADE WRATH OF THE MUTANTS
A NEW TURTLES BEAT-'EM-UP IS FINALLY HEADING HOME AFTER YEARS OF DELIGHTING ARCADE-GOERS WE TALK TO EUGENE JARVIS AND MARC-ANDRÉ JUTRAS TO LEARN HOW THIS THROWBACK BRAWLER CAME TO BE, AND HOW IT'S BEEN EXPANDED FOR CONSOLES
THE MAKING OF STAR TREK 25TH ANNIVERSARY
SPACE MAY BE THE FINAL FRONTIER BUT STAR TREK ADVENTURE GAMES WERE PRETTY MUCH THE UNDISCOVERED COUNTRY IN THE EARLY NINETIES. AT LEAST UNTIL STAR TREK: 25TH ANNIVERSARY CAME ALONG A GAME THAT DARED TO GO WHERE NO STAR TREK GAME HAD GONE BEFORE
Datasette
If you’re going to adopt a common storage method across a range of computers, it makes sense to make the hardware as widely compatible as possible – and that’s just what Commodore did with the Datasette, known by the model numbers 1530 and C2N.
THE MAKING OF CAPTAIN BLOOD
AS HE TRAVELS THE HYDRA GALAXY IN HIS SHIP THE ARK, CAPTAIN BLOOD MUST TRACK DOWN AND DISINTEGRATE HIS FIVE REMAINING CLONES. TO DO SO, HE’LL HAVE TO COMMUNICATE WITH SEVERAL ALIEN SPECIES USING THE UPCOM, A UNIVERSAL LANGUAGE DEVICE. UNIVERSALITY IS THE KEY CONCEPT BEHIND THIS WIDELY ACCLAIMED FRENCH CLASSIC
SUPER METROID AN ENDURING LEGACY
AS NINTENDO'S SCI-FI CLASSIC TURNS 30 WE REVISIT THE PLANET ZEBES AND SPEAK TO DEVELOPERS OF BOTH METROIDVANIAS AND ACTUAL METROID GAMES TO LEARN WHAT MAKES SAMUS ARAN'S 2D ADVENTURE SO SPECIAL