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ULTIMATE GUIDE GAME OVER

Retro Gamer

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Issue 245

IT’S THE SPANISH-MADE GAME THAT CAUSED A COLOSSAL – AND HYPOCRITICAL – STIR IN THE UK THANKS TO ITS CONTROVERSIAL ADVERTISING CAMPAIGN. JOIN RETRO GAMER AS WE LOOK BACK AT THE 8-BIT RUN-AND-GUN GAME THAT CEMENTED DEVELOPER DINAMIC’S REPUTATION – FOR BETTER OR WORSE

- GRAEME MASON

ULTIMATE GUIDE GAME OVER

ZX Spectrum and Amstrad CPC fans in particular will know the name Dinamic well. They’ll remember the pretty graphics. The impressive presentation. And, of course, the rock-hard, interminable gameplay that made you want to throw the cassette on the floor and stomp it into a million pieces. The Spanish software house, revered in its home country, seemed to revel in producing exceptionally tough computer games. Colourful yet attribute clash-ridden, vague collision detection and a habit of sending you right back to the start when you lost a life; these were all Dinamic calling cards.

Following moderate success with arcade clone West Bank and platformer Abu Simbel Profanation at Sheffield software house Gremlin Graphics, Dinamic shifted to the UK’s biggest games company for its 1986 release Army Moves. Published under Ocean’s Imagine label, the reception to Army Moves in the press would soon become familiar. “The first six levels are much too hard,” grimaced Crash reviewer Ben Stone, “so one gets increasingly frustrated.” The theme continued into Navy Moves, a game that houses an opening level so perversely tricky it’s a wonder that any of the game’s cassettes remain intact.

Retro Gamer'den DAHA FAZLA HİKAYE

Retro Gamer

Retro Gamer

007 night fire

THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF OPERATION WOLF

FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE

time to read

11 mins

Issue 278

Retro Gamer

Retro Gamer

Hardware Heaven

Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.

time to read

1 min

Issue 278

Retro Gamer

Retro Gamer

OFFICIAL UK PLAYSTATION MAGAZINE #31

THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Burnout Dominator

HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK

time to read

1 mins

Issue 278

Retro Gamer

FEELING THE FORCE

Darran looks back at his longtime affection for Star Wars

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

The Bat Man of Best Buy

There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Wing Commander

CHRIS ROBERTS DOES STAR WARS

time to read

1 mins

Issue 278

Retro Gamer

Retro Gamer

VERY SMALL VECTREX

David Oghia tells all about the upcoming mini console

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF LUMINES

FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER

time to read

9 mins

Issue 278

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