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HOGS OF WAR

Retro Gamer

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Issue 251

TREMENDOUS TURN-BASED TACTICS AND VERY BRITISH HUMOUR BUILT HOGS OF WAR A CULT FOLLOWING IN THE YEARS AFTER IT FIRST BROUGHT BACON TO THE BATTLEFIELD. JOIN US ON A RECONNAISSANCE MISSION THAT YIELDS DEVELOPER INSIGHTS AND NEWS OF A REMASTER 

- GRAHAM PEMBREY

HOGS OF WAR

There were plenty of novel ideas packed into Hogs Of War – not least its uniquely porky protagonists. But the warm fuzz of familiarity is also a big part of why the game remains cherished 23 years on from being released for PlayStation and PC. The vintage wartime aesthetic carried strong shades of Blackadder, making it only too fitting that a star of that show – the since sadly departed comedy legend Rik Mayall – was enlisted to record riotously over-the-top voice-overs for the hogs. When added to the marching song from Monty Python’s  Flying Circus chiming out cheerfully as you navigate menu screens, you can understand why many fans of classic British comedy felt right at home. 

Familiarity also shines through in the gameplay, which has some heritage in the artillery game genre. Artillery Simulator, released in 1980 on the Apple II, is an early example of what we mean here; its turn-based battling involved adjusting the angle and power of your projectile before blasting over pixelated hills at your rival. Scorched Earth for MS-DOS is another notable mention in the field for adding a wide assortment of weapons into the fold. But surely the most famous title you could neatly place into this category is Worms, and that game in particular is the one Gremlin Interactive founder Ian Stewart cited as an inspiration when he briefed the development team about his hopes for Hogs Of War. As lead PC developer Andrew Fox tells us (see Developer Q&A) the crux of the concept was “3D pigs with Worms gameplay”.

Retro Gamer'den DAHA FAZLA HİKAYE

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It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

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2 mins

Issue 280

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GOAL SMASHED

THE VECTREX MINI CRUSHES ITS KICKSTARTER TARGET

time to read

1 min

Issue 280

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Sky Jinks

If you've been reading the magazine for any length of time, you'll know me to be something of a score chaser.

time to read

1 mins

Issue 280

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THE LATEST NEWS FROM JULY 2009

Mixed martial arts enthusiasts got a game for the ages from THQ and Yuke's, as UFC Undisputed 2009 earned 90% from Play and 9/10 from X360, on top of 9/10 from Official PlayStation Magazine the previous month.

time to read

3 mins

Issue 280

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Commodore International

Commodore CEO Christian 'Perifractic' Simpson is leading the brand's revival at commodore.net

time to read

3 mins

Issue 280

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Pac-Man VCS rulez!

will have said this a million times before, but it is worth repeating - Pac-Man is the greatest videogame of all time.

time to read

2 mins

Issue 280

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SPECIAL SPECTRUM

RETRO GAMES LIMITED UNVEILS A LIMITED BUNDLE

time to read

1 min

Issue 280

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REBECCA HEINEMAN: AN ENDURING LEGACY

Veterans pay tribute to the gaming legend that cofounded Interplay

time to read

4 mins

Issue 280

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Utterly consumed

It has been a long time since I've had to force myself to stop playing a game, but recently I've been horribly addicted to Baldur's Gate 3. You'll no doubt be aware of the reviews, but I'm not sure any game in recent memory has hooked me in quite the same way.

time to read

2 mins

Issue 280

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Back to R-Type

It's very important for you to know one thing: I'm not an actor.

time to read

2 mins

Issue 279

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