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HOGS OF WAR

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Issue 251

TREMENDOUS TURN-BASED TACTICS AND VERY BRITISH HUMOUR BUILT HOGS OF WAR A CULT FOLLOWING IN THE YEARS AFTER IT FIRST BROUGHT BACON TO THE BATTLEFIELD. JOIN US ON A RECONNAISSANCE MISSION THAT YIELDS DEVELOPER INSIGHTS AND NEWS OF A REMASTER 

- GRAHAM PEMBREY

HOGS OF WAR

There were plenty of novel ideas packed into Hogs Of War – not least its uniquely porky protagonists. But the warm fuzz of familiarity is also a big part of why the game remains cherished 23 years on from being released for PlayStation and PC. The vintage wartime aesthetic carried strong shades of Blackadder, making it only too fitting that a star of that show – the since sadly departed comedy legend Rik Mayall – was enlisted to record riotously over-the-top voice-overs for the hogs. When added to the marching song from Monty Python’s  Flying Circus chiming out cheerfully as you navigate menu screens, you can understand why many fans of classic British comedy felt right at home. 

Familiarity also shines through in the gameplay, which has some heritage in the artillery game genre. Artillery Simulator, released in 1980 on the Apple II, is an early example of what we mean here; its turn-based battling involved adjusting the angle and power of your projectile before blasting over pixelated hills at your rival. Scorched Earth for MS-DOS is another notable mention in the field for adding a wide assortment of weapons into the fold. But surely the most famous title you could neatly place into this category is Worms, and that game in particular is the one Gremlin Interactive founder Ian Stewart cited as an inspiration when he briefed the development team about his hopes for Hogs Of War. As lead PC developer Andrew Fox tells us (see Developer Q&A) the crux of the concept was “3D pigs with Worms gameplay”.

FLERE HISTORIER FRA Retro Gamer

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Stonekeep

FIRST IMPRESSIONS COUNT

time to read

1 mins

Issue 277

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THE MAKING OF BULLY

ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT

time to read

10 mins

Issue 277

Retro Gamer

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JUSTIN LEEPER

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

time to read

12 mins

Issue 277

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HORROR HAUL

Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection

time to read

1 mins

Issue 277

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Shinobi: Art Of Vengeance

JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET

time to read

3 mins

Issue 277

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PHOTO MODE

Delving through the family album has rekindled fond memories for Nick

time to read

3 mins

Issue 277

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THE LATEST NEWS FROM APRIL 2009

Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.

time to read

3 mins

Issue 277

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THE MAKING OF THE CHAOS ENGINE 2

ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL

time to read

6 mins

Issue 277

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RAPID RELOAD

It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?

time to read

3 mins

Issue 277

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Retro Gamer

THE MAKING OF WORLD SERIES BASEBALL

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

time to read

6 mins

Issue 277

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