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CALL OF DUTY

Retro Gamer

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Issue 251

THE STORY OF CALL OF DUTY BEGINS NOT AT ACTIVISION, BUT IN THE BOSOM OF ITS CHIEF RIVAL, EA. THE LATTER PUBLISHER HAD TASKED A DEVELOPER NAMED 2015 INC WITH EXPANDING ITS TERRITORY ONTO PC WITH MEDAL OF HONOR: ALLIED ASSAULT 

- JEREMY PEEL

CALL OF DUTY

Steven Spielberg started Medal Of Honor,” says artist Brad Allen. “He sent us a video one time, commending certain things that he was liking in the game as we were progressing. It was super neat to get to work on a Spielberg project.”

Brad’s role at 2015 Inc was his first games industry job. In fact, although the studio had secured a modicum of credibility in first-person shooter circles with its SiN expansion, Wages Of Sin, it was mostly populated by young and inexperienced developers – nearly all of whom had travelled to Tulsa, Oklahoma from elsewhere in America to seize their breakthrough opportunity. “I had moved out there from California, so it was a bit of a culture shock,” Brad says. “But it was really fun.”

Robert Field, a modder who had built the enemy AI for Quake’s popular Frogbot, was even further from home. He arrived at Tulsa International Airport on 15 December 2000, when development on Allied Assault was already underway. “I’m from Brisbane in Australia, so walking around in the snow in Tulsa was interesting,” he says. “We even had a tornado once.”

The weather was tolerable because the work was fulfilling. With the Nineties over,

Retro Gamer'den DAHA FAZLA HİKAYE

Retro Gamer

ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

time to read

10 mins

Issue 280

Retro Gamer

It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

time to read

2 mins

Issue 280

Retro Gamer

Retro Gamer

GOAL SMASHED

THE VECTREX MINI CRUSHES ITS KICKSTARTER TARGET

time to read

1 min

Issue 280

Retro Gamer

Sky Jinks

If you've been reading the magazine for any length of time, you'll know me to be something of a score chaser.

time to read

1 mins

Issue 280

Retro Gamer

THE EVOLUTION OF METROID PRIME

A FLAWLESS REIMAGINING OF NINTENDO'S 2D SERIES IN 3D, METROID PRIME WAS MET WITH UNANIMOUS ACCLAIM AND RECEIVED TWO POPULAR SEQUELS. PRIME TRILOGY CREATIVES JASON BEHR, KYNAN PEARSON AND VINCE JOLY EXPLAIN HOW THE SERIES EVOLVED

time to read

14 mins

Issue 280

Retro Gamer

DOMARK

TWO MARKETING EXECUTIVES WITH ZERO EXPERIENCE IN THE GAMES INDUSTRY, DOMARK WENT ON TO BECOME ONE OF THE MOST PROMINENT UK SOFTWARE HOUSES OF THE EIGHTIES AND NINETIES. RETRO GAMER LOOKS BACK AT ITS MOST SIGNIFICANT GAMES WITH COFOUNDER DOMINIC WHEATLEY

time to read

2 mins

Issue 280

Retro Gamer

WIZBALL

MARTIN GALWAY MADE A NAME FOR HIMSELF IN THE EIGHTIES AS ONE OF THE FINEST COMPOSERS OF COMMODORE 64 SID MUSIC. HERE, HE AND JON HARE RECOLLECT THE HIGHLY CREATIVE ENVIRONMENT IN WHICH WIZBALL'S BLISTERING SCORE WAS COMPOSED

time to read

4 mins

Issue 280

Retro Gamer

Retro Gamer

THE LATEST NEWS FROM JULY 2009

Mixed martial arts enthusiasts got a game for the ages from THQ and Yuke's, as UFC Undisputed 2009 earned 90% from Play and 9/10 from X360, on top of 9/10 from Official PlayStation Magazine the previous month.

time to read

3 mins

Issue 280

Retro Gamer

Retro Gamer

Commodore International

Commodore CEO Christian 'Perifractic' Simpson is leading the brand's revival at commodore.net

time to read

3 mins

Issue 280

Retro Gamer

Pac-Man VCS rulez!

will have said this a million times before, but it is worth repeating - Pac-Man is the greatest videogame of all time.

time to read

2 mins

Issue 280

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