Magzter GOLDで無制限に

Magzter GOLDで無制限に

10,000以上の雑誌、新聞、プレミアム記事に無制限にアクセスできます。

$149.99
 
$74.99/年

試す - 無料

THE HISTORY OF HERETIC

Retro Gamer

|

Issue 277

AS THE DUST SETTLED ON MARS, ID TURNED ITS ATTENTION TO A NEW MAGNIFICENT ENGINE. MEANWHILE, CAPITALISING ON THE SUCCESS OF DOOM WAS PARAMOUNT - OVER TO DUNGEONS & DRAGONS FANS, RAVEN SOFTWARE

- WORDS BY GRAEME MASON

THE HISTORY OF HERETIC

In 1990, the Commodore Amiga home computer remained a commercial force. “It was the computer my brother and I were passionate about, and the one we owned,” says Brian Raffel, cofounder of Raven Software. “We taught ourselves art on it, with the idea of creating a videogame.” Alongside his brother, Steve, the pair from Madison, Wisconsin, formed Raven and developed the first level of Black Crypt. Similar to FTL Games’ legendary Dungeon Master, Black Crypt saw the player commanding four heroes through the titular underground area as they sought to eliminate an evil cleric. At the time, both brothers worked in art – Brian as a high-school art teacher, Steve as a silkscreen printer. “Our focus was on creating a fully developed first level of Black Crypt,” explains Brian. “We sent it to ten publishers in the hope of securing funding and a publishing deal.” The response was positive, with the brothers accepting an offer from Electronic Arts. The Raven had taken flight.

Meanwhile, down the road from Raven’s office in Wisconsin’s state capital, John Romero, John Carmack and Tom Hall were busy designing their breakthrough hit, Wolfenstein 3D. Having formed in Shreveport, Louisiana, their company, id Software, relocated to Madison in the early Autumn of 1991. At the suggestion of Electronic Arts, Raven advertised for a PC programmer – John Romero’s girlfriend spotted the ad, pointing out the fellow software company situated just a mile down the road. “I remember when they all came to our office and showed us what they were doing [with

Retro Gamer からのその他のストーリー

Retro Gamer

Stonekeep

FIRST IMPRESSIONS COUNT

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF BULLY

ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT

time to read

10 mins

Issue 277

Retro Gamer

Retro Gamer

JUSTIN LEEPER

American gaming publications don't get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

time to read

12 mins

Issue 277

Retro Gamer

HORROR HAUL

Survival horror games, and Resident Evil titles in particular, are a big focus for Hollie's impressive games collection

time to read

1 mins

Issue 277

Retro Gamer

Retro Gamer

Shinobi: Art Of Vengeance

JOE MUSASHI'S LATEST ADVENTURE IS HIS BEST YET

time to read

3 mins

Issue 277

Retro Gamer

PHOTO MODE

Delving through the family album has rekindled fond memories for Nick

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE LATEST NEWS FROM APRIL 2009

Resident Evil 5 took the fight against bioweapons to Africa, and it was easily the biggest console game going in April.

time to read

3 mins

Issue 277

Retro Gamer

THE MAKING OF THE CHAOS ENGINE 2

ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL

time to read

6 mins

Issue 277

Retro Gamer

RAPID RELOAD

It's not Halloween, but Axel and Ruka still have to fight off the Pumpkin Heads in this early PlayStation run-and-gun. It's a clear tribute to a Mega Drive classic - does it live up to its inspiration, and can it justify the hefty price tag it now commands?

time to read

3 mins

Issue 277

Retro Gamer

Retro Gamer

THE MAKING OF WORLD SERIES BASEBALL

AIMED AT AN AUDIENCE OF GAMERS MORE USED TO FOOTBALL, CRICKET AND RUGBY, WORLD SERIES BASEBALL NEVERTHELESS STEPPED UP TO THE PLATE AND HIT A HOME RUN WITH A FUN ARCADE GAME THAT INITIALLY FRUSTRATED BUT HAD PLAYERS STRIKING OUT FOR MORE

time to read

6 mins

Issue 277

Listen

Translate

Share

-
+

Change font size