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ULTIMATE GUIDE SUPER MARIO KART

Retro Gamer

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Issue 272

TAKE SOME GO-KARTS AND MODE 7 TRACKS, ADD A HEALTHY HELPING OF COMBAT AND THEN SPRINKLE IN A LITTLE MARIO MAGIC. WHAT DO YOU GET? ONE OF THE FINEST GAMES EVER MADE FOR THE SNES, AND THE FIRST ENTRY IN A LEGENDARY SERIES OF MULTIPLAYER RACING GAMES

- WORDS BY NICK THORPE

ULTIMATE GUIDE SUPER MARIO KART

Any conversation about the best multiplayer games of all time will, at some point, turn to the Mario Kart series. Once that happens, the conversation will almost inevitably degenerate into a heated debate over illegal shortcuts and dirty tactics, and soon enough you'll be challenging your conversational partner to a race, which will inevitably cause further arguments that can be heard half-way down the street. That's not an exaggeration either, as our neighbours have pointed out.

imageOf course, all of that multiplayer joy started on the Mode 7 roads of the SNES. It’s really no wonder that Super Mario Kart is far more renowned for its multiplayer racing than its solo experience, because the game was a multiplayer game before it was anything else, a fact that's visible in its unusual use of a permanent split-screen display. Nintendo had initially explored making a multiplayer F-Zero sequel, only to discover that it wouldn't be possible to replicate the huge courses needed for that kind of speed in a split-screen game. Going back to the drawing board, Nintendo chose to replace the futuristic anti-gravity racers with go-karts, and eventually replaced the generic racer sprite with Mario characters.

imageThe story of the game's development is much more substantial than the story of the game itself. Why is Mario having a friendly race with both his friends and foes? The manual doesn’t elaborate, simply introducing Lakitu as the person in charge of the track. The truth is that it doesn’t matter too much, as the genius of using the

MÁS HISTORIAS DE Retro Gamer

Retro Gamer

WarTech: Senko No Ronde

As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.

time to read

1 mins

Issue 280

Retro Gamer

GAMING 101

Adam Barnes formulates the perfect gaming education for his kids

time to read

3 mins

Issue 280

Retro Gamer

Retro Gamer

FORMULA 1 97

PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH

time to read

1 min

Issue 280

Retro Gamer

ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

time to read

10 mins

Issue 280

Retro Gamer

A MULTITUDE OF MEGA MAGAZINES

Marc Jowett holds the front pages with his impressive Sega magazine collection

time to read

2 mins

Issue 280

Retro Gamer

Retro Gamer

THE MAKING OF EARTHWORM JIM 2

THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES

time to read

9 mins

Issue 280

Retro Gamer

Retro Gamer

KNUCKLES' CHAOTIX

Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role

time to read

3 mins

Issue 280

Retro Gamer

Evercade Multi-Game Cartridges

BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG

time to read

3 mins

Issue 280

Retro Gamer

Retro Gamer

ENIGMATIC EXCAVATIONS

GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY

time to read

10 mins

Issue 280

Retro Gamer

It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

time to read

2 mins

Issue 280

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