Prøve GULL - Gratis
ULTIMATE GUIDE SUPER MARIO KART
Retro Gamer
|Issue 272
TAKE SOME GO-KARTS AND MODE 7 TRACKS, ADD A HEALTHY HELPING OF COMBAT AND THEN SPRINKLE IN A LITTLE MARIO MAGIC. WHAT DO YOU GET? ONE OF THE FINEST GAMES EVER MADE FOR THE SNES, AND THE FIRST ENTRY IN A LEGENDARY SERIES OF MULTIPLAYER RACING GAMES
Any conversation about the best multiplayer games of all time will, at some point, turn to the Mario Kart series. Once that happens, the conversation will almost inevitably degenerate into a heated debate over illegal shortcuts and dirty tactics, and soon enough you'll be challenging your conversational partner to a race, which will inevitably cause further arguments that can be heard half-way down the street. That's not an exaggeration either, as our neighbours have pointed out.
Of course, all of that multiplayer joy started on the Mode 7 roads of the SNES. It’s really no wonder that Super Mario Kart is far more renowned for its multiplayer racing than its solo experience, because the game was a multiplayer game before it was anything else, a fact that's visible in its unusual use of a permanent split-screen display. Nintendo had initially explored making a multiplayer F-Zero sequel, only to discover that it wouldn't be possible to replicate the huge courses needed for that kind of speed in a split-screen game. Going back to the drawing board, Nintendo chose to replace the futuristic anti-gravity racers with go-karts, and eventually replaced the generic racer sprite with Mario characters.
The story of the game's development is much more substantial than the story of the game itself. Why is Mario having a friendly race with both his friends and foes? The manual doesn’t elaborate, simply introducing Lakitu as the person in charge of the track. The truth is that it doesn’t matter too much, as the genius of using the Denne historien er fra Issue 272-utgaven av Retro Gamer.
Abonner på Magzter GOLD for å få tilgang til tusenvis av kuraterte premiumhistorier og over 9000 magasiner og aviser.
Allerede abonnent? Logg på
FLERE HISTORIER FRA Retro Gamer
Retro Gamer
Back to R-Type
It's very important for you to know one thing: I'm not an actor.
2 mins
Issue 279
Retro Gamer
BROKEN SWORD II REMASTER TAKES SHAPE
Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged
4 mins
Issue 279
Retro Gamer
Blippo+
We speak to the designers of an indie game about retro TV that's out of this world
4 mins
Issue 279
Retro Gamer
PORTABLE SONY PASSION
Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP
2 mins
Issue 279
Retro Gamer
Fables of the 360
Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.
2 mins
Issue 279
Retro Gamer
Silent Hill 4: The Room
WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES
1 mins
Issue 279
Retro Gamer
SUPER MARIO BROS
It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.
1 min
Issue 279
Retro Gamer
ACHIEVEMENT UNLOCKED
TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE
8 mins
Issue 279
Retro Gamer
Possible mission
When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.
3 mins
Issue 279
Retro Gamer
The Lord Of The Rings: The Third Age
NOW WITH ADDED ACHIEVEMENTS
2 mins
Issue 279
Listen
Translate
Change font size
