Vuélvete ilimitado con Magzter GOLD

Vuélvete ilimitado con Magzter GOLD

Obtenga acceso ilimitado a más de 9000 revistas, periódicos e historias Premium por solo

$149.99
 
$74.99/Año

Intentar ORO - Gratis

THE MAKING OF FX FIGHTER

Retro Gamer

|

Issue 272

IN THE MID-NINETIES, WHEN 3D FIGHTING GAMES HAD ALREADY TAKEN OVER ARCADES, THE GENRE WAS STILL HEAVILY UNDERREPRESENTED ON THE PC. THAT IS, UNTIL 1995 - THE YEAR ARGONAUT SOFTWARE'S FX FIGHTER MADE ITS DEBUT

- WORDS BY PAUL KAUTZ

THE MAKING OF FX FIGHTER

The Nineties were a transformative time for fighting games. Prior to that, everything had been decidedly two-dimensional: Street Fighter II, Mortal Kombat and King Of Fighters all featured well-proportioned 2D sprites battling it out. Yes, there had been a few attempts to bring the world of martial arts into 3D rings, most notably Distinctive Software's 4D Sports Boxing in 1991, but nothing that made it into the mainstream. But then, in late-1993, Yu Suzuki's Virtua Fighter hit the arcades and showed the world what the fighting game of the future would look like.

imageOn the PC of the Nineties, this beige work machine, a platform that was very limited due to the restrictive MS-DOS and hardware that was good for everything but fast games, the situation was of course much worse. Only once in a blue moon would you get a conversion of a popular fighting game. And if you were very lucky, the developers actually made an effort - such as with Super Street Fighter II Turbo, Budokan: The Martial Spirit and the first two Mortal Kombat games. PC-exclusive fighting games, however, were about as common as a McRib in a vegan fridge. Only very few developers were crazy enough to create a fast, fluid fighting game exclusively for the DOS platform. One of them was Diversions Entertainment with the very good One Must Fall 2097 in 1994 - and another one was Argonaut Software with FX Fighter. However, this is only true with a pinch of historical revisionism, as FX Fighter was actually intended to be released exclusively for the Super Nintendo, using the second generation of the Super FX chip originally developed by Argonaut for Star Fox. This game sported the working title

MÁS HISTORIAS DE Retro Gamer

Retro Gamer

Retro Gamer

007 night fire

THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME'C CO COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES' ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF OPERATION WOLF

FEW ARCADE GAMES WERE AS IMPOSING, AS ICONIC OR AS INFLUENTIAL AS TAITO'S HIT COIN-OP THAT REDEFINED THE LIGHTGUN GENRE. IN THIS EXCLUSIVE INTERVIEW, THE GAME'S DIRECTOR TOSHIAKI KATO REVEALS THE UNTOLD STORY BEHIND THE MAKING OF THIS ARCADE MILESTONE

time to read

11 mins

Issue 278

Retro Gamer

Retro Gamer

Hardware Heaven

Following the enormous success of the DS, Nintendo didn't feel the need to reinvent the wheel.

time to read

1 min

Issue 278

Retro Gamer

Retro Gamer

OFFICIAL UK PLAYSTATION MAGAZINE #31

THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Burnout Dominator

HEY, HEY, YOU, YOU, I DON'T LIKE YOUR SOUNDTRACK

time to read

1 mins

Issue 278

Retro Gamer

FEELING THE FORCE

Darran looks back at his longtime affection for Star Wars

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

The Bat Man of Best Buy

There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.

time to read

2 mins

Issue 278

Retro Gamer

Retro Gamer

Wing Commander

CHRIS ROBERTS DOES STAR WARS

time to read

1 mins

Issue 278

Retro Gamer

Retro Gamer

VERY SMALL VECTREX

David Oghia tells all about the upcoming mini console

time to read

3 mins

Issue 278

Retro Gamer

Retro Gamer

THE MAKING OF LUMINES

FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER

time to read

9 mins

Issue 278

Listen

Translate

Share

-
+

Change font size