Facebook Pixel THE MAKING OF FX FIGHTER | Retro Gamer - puzzle-gaming - Lees dit verhaal op Magzter.com
Ga onbeperkt met Magzter GOLD

Ga onbeperkt met Magzter GOLD

Krijg onbeperkte toegang tot meer dan 9000 tijdschriften, kranten en Premium-verhalen voor slechts

$149.99
 
$74.99/Jaar

Poging GOUD - Vrij

THE MAKING OF FX FIGHTER

Retro Gamer

|

Issue 272

IN THE MID-NINETIES, WHEN 3D FIGHTING GAMES HAD ALREADY TAKEN OVER ARCADES, THE GENRE WAS STILL HEAVILY UNDERREPRESENTED ON THE PC. THAT IS, UNTIL 1995 - THE YEAR ARGONAUT SOFTWARE'S FX FIGHTER MADE ITS DEBUT

- WORDS BY PAUL KAUTZ

THE MAKING OF FX FIGHTER

The Nineties were a transformative time for fighting games. Prior to that, everything had been decidedly two-dimensional: Street Fighter II, Mortal Kombat and King Of Fighters all featured well-proportioned 2D sprites battling it out. Yes, there had been a few attempts to bring the world of martial arts into 3D rings, most notably Distinctive Software's 4D Sports Boxing in 1991, but nothing that made it into the mainstream. But then, in late-1993, Yu Suzuki's Virtua Fighter hit the arcades and showed the world what the fighting game of the future would look like.

imageOn the PC of the Nineties, this beige work machine, a platform that was very limited due to the restrictive MS-DOS and hardware that was good for everything but fast games, the situation was of course much worse. Only once in a blue moon would you get a conversion of a popular fighting game. And if you were very lucky, the developers actually made an effort - such as with Super Street Fighter II Turbo, Budokan: The Martial Spirit and the first two Mortal Kombat games. PC-exclusive fighting games, however, were about as common as a McRib in a vegan fridge. Only very few developers were crazy enough to create a fast, fluid fighting game exclusively for the DOS platform. One of them was Diversions Entertainment with the very good One Must Fall 2097 in 1994 - and another one was Argonaut Software with FX Fighter. However, this is only true with a pinch of historical revisionism, as FX Fighter was actually intended to be released exclusively for the Super Nintendo, using the second generation of the Super FX chip originally developed by Argonaut for Star Fox. This game sported the working title

MEER VERHALEN VAN Retro Gamer

Retro Gamer

WarTech: Senko No Ronde

As a frequent importer of Dreamcast games, I came to love a small studio called G.Rev.

time to read

1 mins

Issue 280

Retro Gamer

GAMING 101

Adam Barnes formulates the perfect gaming education for his kids

time to read

3 mins

Issue 280

Retro Gamer

Retro Gamer

FORMULA 1 97

PLATFORM: PLAYSTATION » RELEASED: 1997 » CHEAT TYPE: SECRET STAGE » CHEAT COMPLEXITY: VERY HIGH

time to read

1 min

Issue 280

Retro Gamer

ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

time to read

10 mins

Issue 280

Retro Gamer

A MULTITUDE OF MEGA MAGAZINES

Marc Jowett holds the front pages with his impressive Sega magazine collection

time to read

2 mins

Issue 280

Retro Gamer

Retro Gamer

THE MAKING OF EARTHWORM JIM 2

THERE AREN'T THAT MANY GAMES THAT CAN CALL THEMSELVES \"ONE OF THE CRAZIEST ADVENTURES OF ALL TIME\". EARTHWORM JIM 2 IS DEFINITELY ONE OF THE TOP THREE CANDIDATES

time to read

9 mins

Issue 280

Retro Gamer

Retro Gamer

KNUCKLES' CHAOTIX

Released on Sega's 32X add-on for the Mega Drive, Knuckles' Chaotix is a colourful 2D platformer that introduced some unique gameplay elements and new characters, as well as giving Knuckles his only ever starring role

time to read

3 mins

Issue 280

Retro Gamer

Evercade Multi-Game Cartridges

BLAZE ENTERTAINMENT FINISHES 2025 WITH A BANG

time to read

3 mins

Issue 280

Retro Gamer

Retro Gamer

ENIGMATIC EXCAVATIONS

GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS' SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT'S TIME TO DISCOVER WHY

time to read

10 mins

Issue 280

Retro Gamer

It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

time to read

2 mins

Issue 280

Listen

Translate

Share

-
+

Change font size