Intentar ORO - Gratis
Shooting sacred cows
Retro Gamer
|Issue 277
I'll tell you what you don't get anymore: truly bad games. I'm mostly talking about major releases here, not indie experiments.
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Obviously, not every game today is a hit plenty launch riddled with glitches, unfinished features, or broken promises. Lest we forget, the whole Cyberpunk 2077 debacle.
And yet... I actually played Cyberpunk at launch, and honestly? It was fine. Nowhere near as catastrophic as the internet outrage would have you believe. A long, long way from the unmitigated disaster of ET on the Atari VCS - and at least you could see the ambition behind it.
Maybe it's an age thing, but it feels like most of today's so-called 'bad' games are still better than many of the 'good' games I grew up with. Back then, plenty weren't broken because of ambition, crunch, or rushed deadlines -they were flawed from conception, or shackled by the limitations of the hardware they were built for.
Esta historia es de la edición Issue 277 de Retro Gamer.
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