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PARKS AND EXPLORATION

Edge UK

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October 2025

Where do the shrunken environs of Grounded 2 fit into Obsidian’s masterplan?

As we step out into Brookhollow Park for the first time, we get goosebumps. The sound of synthesisers swells as we take in enormous grass stalks and mushrooms towering over us, while ladybirds rumble across the soil like carapaced giants. It's a moment reminiscent of Sam Neill and Laura Dern's iconic introduction to Jurassic Park, but merely serves as the first of many wonders we encounter during our demo of Grounded 2.

Just as in the first game, we take on the role of a teenager shrunk to diminutive proportions by tech corporation Omnient — this time we're exploring the park in the aftermath of an explosion. We make our way through dense jungles of suburban flora as confident teenager Hoops, stumbling across supersized artefacts of the early '90s such as an upended news camera, a milk carton and a waste bin towering impossibly high above like a skyscraper. Such pleasures were manifold in the first game, but the scope has been substantially expanded this time. Indeed, the large area we explore represents just one of several environments our chipper protagonists have to traverse. We catch a tantalising glimpse of the ice-cream tundra promised in promotional materials, for example, but are not yet able to undertake an expedition to this frozen landscape.

We appreciate the change of scenery, but a question lingers. Where does a cartoony survival game such as

MÁS HISTORIAS DE Edge UK

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

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