
PC Gamer
In The Dark
The developers exploring explicit themes with tact.
3 min |
January 2019

PC Gamer
Creating Coasters
Authenticity is key for Planet Coaster lead artist Sam Denney.
4 min |
January 2019

PC Gamer
Civilization VI: Gathering Storm
Go green in this 4X expansion, or face the consequences
2 min |
January 2019

Games TM
The Gardens Between
A beautiful but all-too-brief brainteaser from an Australian studio previously best known for games about (ideally not) crashing trains into each other, The Gardens Between features vivid visuals and a delicious ambient soundtrack, but it’s easily finished inside three hours.
2 min |
Issue 206

Games TM
Forza Horizon 4
One of the great triumphs of the Forza Horizon series – and FH4 is as great an example of it as any of the previous entries – is how it manages to make every type of car, every degree of horsepower, every variation in handling, feel thrilling.
4 min |
Issue 206

Games TM
What Does It Take To Make Untitled Goose Game?
Developer House House Sits Down to Discuss Its Journey to 2019’s Oddest Stealth Action Experience
6 min |
Issue 206

Games TM
Transference
Whilst Elijah Wood is no stranger to voicing various characters in videogames, Transference marks the first time he’s actually produced one.
2 min |
Issue 206

Games TM
The Dark Pictures Anthology Wants To Tell A Different Type Of Horror Story
It feels like it hit a lifetime ago, doesn’t it? We can’t be certain as to why that’s the case, although if we were to hazard a guess it might be because Until Dawn threatened to redefine how stories could be told across interactive spaces – lessons precious few developers have embraced in the intervening years.
3 min |
Issue 206

Games TM
Embrace The Rage
Avalanche Studios and Id Software Invites Us Into the Post-apocalyptic Party of 2019
10+ min |
Issue 206

Games TM
Enter Your Mind Palace In Twin Mirror
We recently had the opportunity to sample but a taste of Twin Mirror, a slice of introductory gameplay cut from the first episode of the game, Lost On Arrival. It’s weird; pretty bloody weird. Then again, at this point we wouldn’t really expect anything less from Dontnod.
2 min |
Issue 206

Games TM
Eastward Is An Adventure Game You'll Fall In Love With
It’s easy to fall in love with Eastward. It takes just seconds for it to burrow deep into the subconscious, returning to the fore of your mind whenever you need a little boost to get through a difficult day.
2 min |
Issue 206

Games TM
Dying Light 2 Here Comes The Sun
Techland Offered Us the Opportunity to Take a Behind-the-scenes Look at Dying Light 2… and We Jumped at the Chance
10+ min |
Issue 206

Games TM
Become The Ghost In The Machine With Observation
A Bit Like 2001: a Space Odyssey, but From Hal's Perspective
3 min |
Issue 206

PC Gamer
Skin Deep
The perks of stepping into someone else’s shoes.
3 min |
Xmas 2018

PC Gamer
The Sound Of Silence
Eric Brosius reveals the secrets behind Thief ’s audio design.
4 min |
Xmas 2018

PC Gamer
The Making Of Songs Of The Caverns
Terri Brosius talks about designing Thief: Gold’s opera house.
4 min |
Xmas 2018

PC Gamer
The Lost City
Paul Neurath discusses Looking Glass’ cancelled plans for Thief III.
4 min |
Xmas 2018

PC Gamer
Slash Fiction
Play a lizard and duel a horse in the bizarre and wonderful Soulcalibur VI.
3 min |
Xmas 2018

PC Gamer
Making A Scene
How developers create cinematics.
3 min |
Xmas 2018

PC Gamer
The History Of Strategy Game Part II
Some of strategy gaming’s most influential titles were developed for consoles, but by 2000 the genre had been synonymous with PC for a decade.
10+ min |
Xmas 2018

PC Gamer
Shenmue Reborn
The struggles of bringing a Dreamcast classic to PC.
4 min |
Xmas 2018

PC Gamer
No Bard Feelings
Dance like nobody’s watching in WANDERSONG
3 min |
Xmas 2018

PC Gamer
Artifact
Valve are making a card game
9 min |
Xmas 2018

CGMagazine
DUNE: AWAKENING
The Survival Genre At Its Finest
6 min |
Issue #62 - Death Stranding 2: On The Beach

CGMagazine
THE ALTERS
Me, Myselves, and I
5 min |
Issue #62 - Death Stranding 2: On The Beach

CGMagazine
DEATH STRANDING 2 COMPOSER LUDVIG FORSSELL "GOES BEYOND THE BOUNDS" CONTINUING TO DO "WEIRD SHIT"
Death Stranding 2: On The Beach composer Ludvig Forssell speaks about breaking out as a composer in Japan, his work under Konami and Kojima Productions and returning to a world connected by strands.
10+ min |
Issue #62 - Death Stranding 2: On The Beach

CGMagazine
MSI CUBI NUC AI SERIES & PRO MP251 E2 MONITOR: THE SMART WORKSPACE SOLUTION
AI-Powered Performance, Seamless Productivity & Sustainable Innovation
4 min |
Issue #62 - Death Stranding 2: On The Beach

CGMagazine
BORDERLANDS 4 HANDS-ON PREVIEW: LOUD, FAST, AND FINALLY SMOOTH
Claptrap's Back
6 min |
Issue #62 - Death Stranding 2: On The Beach

CGMagazine
FBC: FIREBREAK
Workplace Shenanigans
3 min |
Issue #62 - Death Stranding 2: On The Beach

CGMagazine
POSSESSOR(S) IS A DEMON-INFUSED METROIDVANIA THAT BLEEDS STYLE
A Stylish Descent Into Hell With a Heart
4 min |