The demo was quite easy, for one thing. I’d guess Blizzard didn’t want players getting frustrated, especially those who had to stand in a long line at BlizzCon, so they outfitted us with strong characters. I played the 20-minute demo twice, once as the Druid and once as the Sorceress. In the latter run I was chewing through heavy enemies like the Drowned Juggernauts – big boys who slam down splash damage attacks – without much worry. My mouse-bound abilities, a little ice projectile and a bigger fire projectile, were more than enough to freeze or fry any slippery demons I encountered, so I only played with her hotkey abilities to spice things up. I used a health potion just once and I didn’t really need to.
Because Diablo IV is a ways off I’d expect things like ability cooldown times and damage numbers to be tweaked as development continues. I’ll focus more on the broader topics, then: the new art and engine, and the Destiny 2-like open world.
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SUNDOWNER
Wipe out a cult with one bullet in CHILDREN OF THE SUN
KENWAY AHEAD
Smooth sailing and pearly whites in ASSASSIN'S CREED IV BLACK FLAG
COUNTER INTUITIVE
PICK & POKE your way through this gorgeous tabletop roguelite
DOUBLE TROUBLE
Whatever happened to MULTI-GPU setups?
MICROPHONES
A good microphone can be the difference between a professional sounding triumph, or a crackly, tinny disaster
BORING PLATFORMER
In a good way! The superb drilling of PEPPER GRINDER is sublimely chaotic
MEIER'S BASTARDISATION
MILLENNIA attempts a spirited but messy coup to Civ's throne
LOOSE MORALS
BROKEN ROADS: a cerebral narrative adventure
CROWN WARS: THE BLACK PRINCE
Tactical medieval combat with a gory edge
NO REST FOR THE WICKED
One of the smartest Soulslikes I've played in a long time