Intentar ORO - Gratis
The Making Of . . . Little Nightmares
Edge
|September 2018
How Tarsier curbed its creative hunger by daring to step out alone.
One of Little Nightmares’ many blood-freezing moments comes during its final act, chillingly turning the player’s expectations on their head. Creeping around the quarters of an improbably tall, impossibly thin woman – referred to simply as The Lady – tiny, frail protagonist Six must smash a vase to obtain a key. By now, the player has come to expect any loud noises to prompt a clatter of footsteps as someone – or something – arrives to investigate, and will surely have hidden themselves accordingly. Instead, they’re greeted by an eerie silence, The Lady’s insistent, melodic humming having suddenly stopped. Eventually plucking up the courage to step out, Six emerges from her hiding place, only to find... nothing.
With hindsight, this sequence seems to reflect the understandable anxieties of a team releasing its first original property. Little Nightmares wasn’t Tarsier Studios’ debut, by any means: the Malmö-based developer had enjoyed a fruitful association with Sony for several years, working on DLC for three LittleBigPlanet games, as well as the series’ Vita entry and expanded remake Tearaway Unfolded. Various prototypes had been floating around the studio for some time (including unreleased adventure The City Of Metronome) but at the beginning of 2014, it finally had an idea it could make its own.
Esta historia es de la edición September 2018 de Edge.
Suscríbete a Magzter GOLD para acceder a miles de historias premium seleccionadas y a más de 9000 revistas y periódicos.
¿Ya eres suscriptor? Iniciar sesión
MÁS HISTORIAS DE Edge
Edge UK
Checks and balances
What is it about chess that keeps indie developers coming back to the board?
3 mins
February 2026
Edge UK
RELOOTED
Colonial crimes meet parkour in an ingenious heist caper
3 mins
February 2026
Edge UK
WITHERING REALMS
Expanding on 2024's cult-hit Soulslike from another perspective
3 mins
February 2026
Edge UK
NIOH 3
Are you team ninja or samurai?
4 mins
February 2026
Edge UK
ANYTHING COES
Grasshopper's latest production is anarchic, bizarre, and perhaps its most coherent vision in years
12 mins
February 2026
Edge UK
Trigger Happy
Shoot first, ask questions later
3 mins
February 2026
Edge UK
SERPENT'S GAZE
A debut inspired by ninja dreams and art nouveau
3 mins
February 2026
Edge UK
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
3 mins
February 2026
Edge UK
CRISOL: THEATER OF IDOLS
A religion-infused nightmare from the cultural heart of Spain
3 mins
February 2026
Edge UK
THE MAKING OF FALLOUT 3
How Bethesda reimagined the world of Fallout - and became a new studio in the process
8 mins
February 2026
Translate
Change font size
