Versuchen GOLD - Frei

The Making Of . . .​ Little Nightmares

Edge

|

September 2018

How Tarsier curbed its creative hunger by daring to step out alone.

- Chris Chilling

The Making Of . . .​ Little Nightmares

One of Little Nightmares’ many blood-freezing moments comes during its final act, chillingly turning the player’s expectations on their head. Creeping around the quarters of an improbably tall, impossibly thin woman – referred to simply as The Lady – tiny, frail protagonist Six must smash a vase to obtain a key. By now, the player has come to expect any loud noises to prompt a clatter of footsteps as someone – or something – arrives to investigate, and will surely have hidden themselves accordingly. Instead, they’re greeted by an eerie silence, The Lady’s insistent, melodic humming having suddenly stopped. Eventually plucking up the courage to step out, Six emerges from her hiding place, only to find... nothing.

With hindsight, this sequence seems to reflect the understandable anxieties of a team releasing its first original property. Little Nightmares wasn’t Tarsier Studios’ debut, by any means: the Malmö-based developer had enjoyed a fruitful association with Sony for several years, working on DLC for three LittleBigPlanet games, as well as the series’ Vita entry and expanded remake Tearaway Unfolded. Various prototypes had been floating around the studio for some time (including unreleased adventure The City Of Metronome) but at the beginning of 2014, it finally had an idea it could make its own.

WEITERE GESCHICHTEN VON Edge

Edge UK

Edge UK

Hollow Knight: Silksong

Hornet has fallen. Silksong’s opening cutscene reintroduces our heroine in captivity, being dragged away from Hallownest, where once she served the role of Hollow Knight’s most fearsome recurring boss.

time to read

6 mins

December 2025

Edge UK

Edge UK

Gears Of War: Reloaded

Something may be lost in the translation between the original 2006 version of Gears Of War and the considerably prettier, brighter and more sharply textured Reloaded. A solemn, grimy place, where endless battles over scarce resources have resulted only in ever-larger piles of corpses, the world of Gears is perhaps most suitably rendered via the fuzzier, grey-brown colour palette of the first Xbox 360 release. Especially for Marcus Fenix and co, war is hell. You might argue that it ought to look like it.

time to read

1 mins

December 2025

Edge UK

Post Script

Silksong turns up the volume on some of Hollow Knight's finest ideas

time to read

4 mins

December 2025

Edge UK

Edge UK

Post Script

Ezo was not yet part of Japan in 1603, when Ghost Of Yotei's story takes place, which feels an appropriate analogue for Sucker Punch acknowledging itself as a nonJapanese studio making a culturally Japanese game.

time to read

2 mins

December 2025

Edge UK

Edge UK

MIO: MEMORIES IN ORBIT

Can tentacles and angry doors distinguish this Metroidvania?

time to read

3 mins

December 2025

Edge UK

Edge UK

BLENDO GAMES

The one calm voice amid this fracas, he says, was that of Embark's owner. “Nexon were the ones saying, ‘Relax. Here's why this is happening, and here's what you need to do about it'.” The Korean gaming giant has form here: its 1999 title

time to read

7 mins

December 2025

Edge UK

Edge UK

LEGO BATMAN: LEGACY OF THE DARK KNIGHT

With Lego's parody treatment, everyone in Gotham is a joker

time to read

3 mins

December 2025

Edge UK

Edge UK

CINDER CITY

Only collective effort can save this futuristic Seoul

time to read

5 mins

December 2025

Edge UK

Edge UK

AGENT OF CHANGE

From 47 to 007: IO Interactive is bringing James Bond back to life

time to read

16 mins

December 2025

Edge UK

Edge UK

BLUE PRINCE

How Hollywood dreams and boardgames led to 2025's most fascinating puzzle box

time to read

8 mins

December 2025

Translate

Share

-
+

Change font size