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Resident Evil 2

Edge

|

Christmas 2018

Capcom brings fresh eyes to one of horror’s greatest locales.

Resident Evil 2

The Resident Evil 2 of 2019 may have traded static camera angles for an over-the-shoulder view, but it still knows the value of a fixed perspective. As we wander the Raccoon City Police Station in the shoes of a decidedly grimmer Leon Kennedy, we discover a CCTV montage of an officer battling zombies elsewhere in the building, firing his pistol wildly as he backs from one screen to the next. Whether intentional or not, it’s a reminder of what the series has sacrificed in handing you control of the camera: the stress of recalculating line of sight to a threat when moving between viewpoints, the paranoia stoked by high-angle shots of cramped environments and of course, the ubiquity of blind spots, with players often forced to shoot at creatures that can only be heard.

“We can still create a feeling of unseen presence through level design,” creative director Kazunori Kadoi tells us – and, indeed, the remake’s binaural soundtrack bubbles with threat, from unearthly shrieks to an ominous dripping, but its handling of the space is very different. It’s a question of what your torchbeam misses as you probe newly dark and cluttered interiors, of deceptively still corpses masked by table legs and what might emerge from a crawlspace behind you. It’s also a question of how much you recall of the original’s maps: Capcom is keen for veterans to find the game much as they left it, but that degree of foreknowledge obviously creates opportunities for treachery. “We want to use your muscle memory to an extent – this is the lobby, these are the side corridors – while also making it fresh,” Kadoi says, with faintly sinister emphasis. Backtracking, in particular, is more perilous: as in more recent horror games, recovering a key puzzle item now often sees you running the gauntlet, as zombies jolt to life on the way back to the objective.

MÁS HISTORIAS DE Edge

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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2 mins

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

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