Denemek ALTIN - Özgür
Resident Evil 2
Edge
|Christmas 2018
Capcom brings fresh eyes to one of horror’s greatest locales.
-
The Resident Evil 2 of 2019 may have traded static camera angles for an over-the-shoulder view, but it still knows the value of a fixed perspective. As we wander the Raccoon City Police Station in the shoes of a decidedly grimmer Leon Kennedy, we discover a CCTV montage of an officer battling zombies elsewhere in the building, firing his pistol wildly as he backs from one screen to the next. Whether intentional or not, it’s a reminder of what the series has sacrificed in handing you control of the camera: the stress of recalculating line of sight to a threat when moving between viewpoints, the paranoia stoked by high-angle shots of cramped environments and of course, the ubiquity of blind spots, with players often forced to shoot at creatures that can only be heard.
“We can still create a feeling of unseen presence through level design,” creative director Kazunori Kadoi tells us – and, indeed, the remake’s binaural soundtrack bubbles with threat, from unearthly shrieks to an ominous dripping, but its handling of the space is very different. It’s a question of what your torchbeam misses as you probe newly dark and cluttered interiors, of deceptively still corpses masked by table legs and what might emerge from a crawlspace behind you. It’s also a question of how much you recall of the original’s maps: Capcom is keen for veterans to find the game much as they left it, but that degree of foreknowledge obviously creates opportunities for treachery. “We want to use your muscle memory to an extent – this is the lobby, these are the side corridors – while also making it fresh,” Kadoi says, with faintly sinister emphasis. Backtracking, in particular, is more perilous: as in more recent horror games, recovering a key puzzle item now often sees you running the gauntlet, as zombies jolt to life on the way back to the objective.
Bu hikaye Edge dergisinin Christmas 2018 baskısından alınmıştır.
Binlerce özenle seçilmiş premium hikayeye ve 9.000'den fazla dergi ve gazeteye erişmek için Magzter GOLD'a abone olun.
Zaten abone misiniz? Oturum aç
Edge'den DAHA FAZLA HİKAYE
Edge UK
IMITATION GAME
This AI thinks she's a person. Do you choose to kill her dream?
7 mins
July 2026
Edge UK
Mouse: PI For Hire
Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.
4 mins
July 2026
Edge UK
Will: Follow The Light
There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.
4 mins
July 2026
Edge UK
Dosa Divas
Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?
4 mins
July 2026
Edge UK
AN AUDIENCE WITH... JENOVA CHEN
The designer synonymous with games as art on 20 years of Thatgamecompany
13 mins
July 2026
Edge UK
Tomodachi Life: Living The Dream
Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.
4 mins
July 2026
Edge UK
Pragmata
It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited
7 mins
July 2026
Edge UK
Replaced
Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.
4 mins
July 2026
Edge UK
Mixtape
Even as it feels increasingly like a relic, the concept of the mixtape endures.
4 mins
July 2026
Edge UK
D-TOPIA
A perfect world? Just don't forget to smile
3 mins
July 2026
Translate
Change font size
