Intentar ORO - Gratis

Dying Light 2

Edge

|

December 2018

Techlands sequel is more social sandbox than zombie killer

Dying Light 2

Don’t think of Dying Light 2 as a zombie game, or a survival game, or even an open-world game in the usual sense. Think of it instead as a playable map editor, an exercise in sculpting the human and physical geography of a pestilent European metropolis – not with a cursor, but with a flying kick. Set a few years after its predecessor’s undead apocalypse, the game is built once again around the three principles of “natural movement” (Mirror’s Edge without the linearity), first-person melee (Mirror’s Edge with squelchier combo finishers) and a dayand-night cycle that alters the threat level. But it places a much greater emphasis on story, and that story is not so much told as embodied in the changing terrain.

It’s there in the fact that the streets in one district are no longer safe to wander, but there are now ziplines between crumbling facades to keep you out of harm’s way. It’s there in the queues of thankful refugees by water pumps, or the thickening of undead presence in certain alleyways, or the springing up of windmills on the horizon. All of these alterations, little and large, are the result of player interactions with the city’s people and factions, as Tymon Smektala, lead designer, explains; they reflect a commitment to telling a story that is just as malleable and unpredictable as the average zombie encounter.

MÁS HISTORIAS DE Edge

Edge UK

Edge UK

Post Script

Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Post Script

The art of not fighting

time to read

3 mins

Christmas 2025

Edge UK

Edge UK

Absolum

In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

Ball X Pit

Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

COLLECTED WORKS JERK GUSTAFSSON

From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design

time to read

14 mins

Christmas 2025

Edge UK

Edge UK

Dreams Of Another

The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Battlefield 6

There's always a way to throw yourself back into the fray or to grab a breather and assess your options

time to read

6 mins

Christmas 2025

Edge UK

Ninja Gaiden 4

Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

BACK TO LIFE

Herobeat Studios hopes for redemption in the face of environmental collapse

time to read

1 min

Christmas 2025

Edge UK

Edge UK

RETRY.EXE

Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror

time to read

14 mins

Christmas 2025

Translate

Share

-
+

Change font size