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Dying Light 2

Edge

|

December 2018

Techlands sequel is more social sandbox than zombie killer

Dying Light 2

Don’t think of Dying Light 2 as a zombie game, or a survival game, or even an open-world game in the usual sense. Think of it instead as a playable map editor, an exercise in sculpting the human and physical geography of a pestilent European metropolis – not with a cursor, but with a flying kick. Set a few years after its predecessor’s undead apocalypse, the game is built once again around the three principles of “natural movement” (Mirror’s Edge without the linearity), first-person melee (Mirror’s Edge with squelchier combo finishers) and a dayand-night cycle that alters the threat level. But it places a much greater emphasis on story, and that story is not so much told as embodied in the changing terrain.

It’s there in the fact that the streets in one district are no longer safe to wander, but there are now ziplines between crumbling facades to keep you out of harm’s way. It’s there in the queues of thankful refugees by water pumps, or the thickening of undead presence in certain alleyways, or the springing up of windmills on the horizon. All of these alterations, little and large, are the result of player interactions with the city’s people and factions, as Tymon Smektala, lead designer, explains; they reflect a commitment to telling a story that is just as malleable and unpredictable as the average zombie encounter.

MEER VERHALEN VAN Edge

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

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