Try GOLD - Free
GHOST IN THE PC
PC Gamer US Edition
|December 2025
On the other side of the world with PHANTOM BLADE ZERO, a 'kungfupunk' action epic in the making

Qiwei 'Soulframe' Liang, game director at S-Game, has slipped away again, and when I see him next he'll look impossibly fresh despite the Beijing summer's swelteringsome might say outright evil-98% humidity. There's no hope of beating the heat in a 100-year-old decommissioned blast furnace, a recent Olympic venue now filled with hundreds of PCs running Phantom Blade Zero, which I've flown to China to play. But as I slowly sweat my way from solid to a liquid that holds the vague shape of a cotton shirt, Liang flits between interviews with just enough time to sneakily swap to a fresh black T-shirt for each one. I get it: when you're making a game this hellbent on looking cool every single second, you've gotta walk the walk.
FROM WUKONG TO WUXIA
In a 2016 issue of PC Gamer, Andy Kelly declared virtual toilets to be the secret to understanding the unspoken priorities of a game and the people making it. But I'd argue virtual ladders have even more to say, even about the art of looking cool—something we do not normally associate with climbing a ladder.
Consider the last ladder you approached in a game. Did it wrest away control of your character, or let you Wile E Coyote yourself right off the ledge? Could you hit a button to slide down like an action hero? Did it let you climb up the wrong side until you banged your head, or refuse admittance altogether? All these little things say something about how clumsy or empowered a game's makers want you to feel, which is why I immediately noticed that the protagonist of Phantom Blade Zero doesn't really respect ladders as, like, a concept.
This story is from the December 2025 edition of PC Gamer US Edition.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 10,000+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM PC Gamer US Edition
PC Gamer US Edition
CODEBREAKERS
Threatened by homogeneity, PC gaming needs proprietary engines more than ever
4 mins
December 2025

PC Gamer US Edition
JOY OF HEX
Nightdive's HERETIC + HEXEN remaster plays with the past to entertain the future
3 mins
December 2025

PC Gamer US Edition
BALMORA, FROM THE ELDER SCROLLS III: MORROWIND
The RPG town that became more than just a hub: it was home.
3 mins
December 2025

PC Gamer US Edition
THE ART OF ILLUSION IN THE ELDER SCROLLS IV: OBLIVION REMASTERED
Is it possible to survive in Oblivion with nothing but stealth, Starlight and misplaced self-confidence?
7 mins
December 2025

PC Gamer US Edition
HIT THE DECK
Despite their overwhelming popularity, handheld PCs raise some tricky questions
3 mins
December 2025

PC Gamer US Edition
DRAKAN: ORDER OF THE FLAME
A classic action-adventure PC exclusive that still brings the heat.
5 mins
December 2025
PC Gamer US Edition
HOUSE OF FURY
Speaking to indie publishing powerhouse RAW FURY's CEO Pim Holfve about the key to its success
12 mins
December 2025

PC Gamer US Edition
SMASH REMIX
The Super Smash Bros of your dreams, assuming you haven't slept since Y2K.
4 mins
December 2025

PC Gamer US Edition
GHOST IN THE PC
On the other side of the world with PHANTOM BLADE ZERO, a 'kungfupunk' action epic in the making
11 mins
December 2025

PC Gamer US Edition
"Your techbro boss is absolutely ready to replace you with AI"
A job your parents won't understand is the most relatable part of TRUER THAN YOU
2 mins
December 2025
Listen
Translate
Change font size