Try GOLD - Free
DEAD MAN WALKING
PC Gamer US Edition
|May 2023
The DEAD SPACE remake is a promising portent for the series' future

Twinkle twinkle little star, how I wonder what you are?” a dying woman sings over the elevator speakers as I climb through the decks of the doomed ship Ishimura. I’m not a big fan of that whole nursery rhyme horror cliché, but it fits for Dead Space. This was never a series about exploring the wonders of the universe or of space as a wild frontier where the worst evil we can imagine is corporate greed dominating the stars.
No, this is a game about how space is downright scary; an abyss into which we gaze and see our nightmares reflected right back. It’s hard to marvel at the universe with a Necromorph’s blades in your gut. Necromorph is a fancy space word for zombie, by the way, and you’ll come to know them intimately in Dead Space, as they jump-scare you every few minutes for the next ten or so hours. If there’s one thing I’m glad this remake didn’t change, it’s the Necromorph jumping-out-of-vent scream that almost sounds as if they’re as surprised as you are. It’s good to be back on the Ishimura, even if this is a remake instead of a fourth game.
It’s a fact made all the more frustrating by how much this remake feels like a brand-new Dead Space. Sure, it’s got the same bleak atmosphere, overarching narrative and the same ol’ Necromorphs, but it could be the foundation for Dead Space moving forward; proof that this survival horror formula is as strong now as it was when the original launched in 2008. And I think a big part of this remake’s strength is down to the fact that it builds on what was already there, rather than trying to make something brand-new.
This story is from the May 2023 edition of PC Gamer US Edition.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 9,500+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM PC Gamer US Edition
PC Gamer US Edition
MACHINE GOD
DEUS EX's influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
11 mins
October 2025

PC Gamer US Edition
"After King Arthur's Rammstein-style resurrection ritual, I'm ready to serve"
Bending the knee for TAINTED GRAIL: THE FALL OF AVALON's amnesiac king
2 mins
October 2025

PC Gamer US Edition
LITTLE GUYS
Friends come in all shapes and sizes
3 mins
October 2025

PC Gamer US Edition
“Doom Eternal turned you into a kind of armored wasp”
Playing DOOM: THE DARK AGES is an opportunity to slow down, and marvel at the graphics tech
2 mins
October 2025
PC Gamer US Edition
FIRST CLASS
Satan's favorite deckbuilder returns aboard MONSTER TRAIN 2
3 mins
October 2025

PC Gamer US Edition
CRIMSON DESERT
Open-world action that continues to look strong but unwieldy
5 mins
October 2025

PC Gamer US Edition
SPICE JAM
Craft and fight for your life on Arrakis in Funcom's survival MMO DUNE: AWAKENING
6 mins
October 2025

PC Gamer US Edition
TWO POINT MUSEUM
More like 'Two point-Oooooh!'
3 mins
October 2025

PC Gamer US Edition
WALK THE LINE
The ants know the score in THE SPIRIT OF THE ANTS
1 mins
October 2025

PC Gamer US Edition
PLAGUE RECOLLECTION
Making all the Reik moves in VERMINTIDE 2
2 mins
October 2025
Translate
Change font size