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RICHIE SHOEMAKER
Retro Gamer
|Issue 275
PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker's five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he's recently returned to print magazines
How did you first find an interest in games?
Like a lot of people of my generation, I suppose just being blown away by this amazing kind of space-age technology that allowed you to press buttons and move things on the screen, and just being absolutely amazed by it, like it was witchcraft. I still think it's witchcraft, I still don't understand it. As my dad was blown away by rock and roll, I was blown away by videogames.
What kinds of games did you find yourself drawn to?
Pretty much anything, I suppose. I played all those really early arcade games. I think the ones that I really loved were vector stuff, so Asteroids, and then Battlezone, and I suppose that directly leads into my favourite game from the early Eighties, and still my favourite to this day, which would be Elite. That was a stunning game - it totally blew me away, the scope of that game.
So was writing something you always had an interest in?
Well, no. Even though I kind of had pretensions of writing as a teenager, it never crossed my mind that you could have a career writing about games until I actually applied for a job. Saying that, when I did apply to join PC Zone, the way I thought about it was, “I don't have any experience and I don’t have any qualifications.” I mean, I barely scraped the equivalent of a GCSE in English, no journalism experience, no nothing. So when I applied for the job, I thought, “I've got to do something different here.” What I did was I went into PowerPoint, the amazing PowerPoint, and designed a magazine incorporating my CV. I was very proud of it at the time, I've still got a copy actually, it’s bloody awful. Anyhow, it got me an interview.
How did the working environment on the magazine compare to your expectations?
This story is from the Issue 275 edition of Retro Gamer.
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