Try GOLD - Free
MACHINE GOD
PC Gamer
|September 2025
DEUS EX’s influence can be quietly felt throughout gaming like the tendrils of a clandestine organisation, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
Even for those who haven't played Deus Ex (charlatans), the name carries weight, echoing 25 years on from its launch through the halls of gaming history like that of a half-forgotten Hellenic deity; its pioneering commitment to systems and experimentation as a form of player expression mixed into the foundations of so many games that came after - from Dishonored to Cyberpunk 2077, from Oblivion to Far Cry.
A genre mashup, an 'immersive simulation', a conspiracy thriller that offers wide, webbing paths through each mission (which might come down to creating a stairway of crates of increasing size, bribing junkies with drugs or kids with candy, or carving straight through with a cybersword). There were many ways to pitch Deus Ex back in the day, but none of them particularly succinct. Deus Ex is a game that shines not in the boardroom, but in the hands of the gamer, with its toybox of skills, augmentations, and sprawling levels in their hands. Getting the game to that point, however, would prove to be an almost insurmountable challenge for its creator Warren Spector.
Spector's first pitch for a proto-Deus Ex was at Origin Systems around 1994, after he had completed work on Ultima Underworld 2. Troubleshooter, as it was known, was to be a “real-world roleplaying game” borne of Spector’s weariness of gaming’s rigid tropes at the time. “I was sick to death of space marines and alien invasions and mages with fireballs and pointy hats,” he begins. “I had made enough of those and wanted to do something different.” The initial story was far less refined than the grim near-future vision
This story is from the September 2025 edition of PC Gamer.
Subscribe to Magzter GOLD to access thousands of curated premium stories, and 10,000+ magazines and newspapers.
Already a subscriber? Sign In
MORE STORIES FROM PC Gamer
PC Gamer
PREY
One of the most creatively ambitious FPS games of all time.
7 mins
Christmas 2025
PC Gamer
"Makes me feel more like I'm lost in Holmes' mind palace"
Felt delightfully cosy and smug while playing SHERLOCK HOLMES: THE AWAKENED
2 mins
Christmas 2025
PC Gamer
BETTER THAN EVER
Too many red spider lilies in SILENT HILL F is not a good thing
3 mins
Christmas 2025
PC Gamer
UP TO SCRATCH
SCRATCH AND REVEAL challenges perceptions of gender
1 min
Christmas 2025
PC Gamer
PEARLY FRIGHTS
SNARL is a horror game with bite
2 mins
Christmas 2025
PC Gamer
SCHOOL DAZE
Revisiting the school of hard knocks in BULLY
2 mins
Christmas 2025
PC Gamer
SOLID SNAKE
The phone classic gets a new dimension in DEEP SNAKE
1 mins
Christmas 2025
PC Gamer
PROJECT WARLOCK: LOST CHAPTERS
This boomer shooter-style FPS dials the madness up to 11
2 mins
Christmas 2025
PC Gamer
NURSERY CRIMES
Going potty for STRANGE HORTICULTURE
1 mins
Christmas 2025
PC Gamer
Anakin was right I hate sand too
Baby Steps is a parody of open world games, and our collective punishment for using the phrase 'walking simulator'.
3 mins
Christmas 2025
Listen
Translate
Change font size
