Go Unlimited with Magzter GOLD

Go Unlimited with Magzter GOLD

Get unlimited access to 10,000+ magazines, newspapers and Premium stories for just

$149.99
 
$74.99/Year
The Perfect Holiday Gift Gift Now

SNAPSHOT GAMES

Edge UK

|

Christmas 2025

Inspired by a close-knit dev scene, the man behind XCOM has a fresh strategy

- BY PAUL WEEDON

SNAPSHOT GAMES

Having relocated to Bulgaria in 2006, Julian Gollop, the creator of XCOM, planned to take it easy, but the game-making bug eventually caught up with him. Still brimming with ideas, but realising he couldn't realise them alone, he took a role as a game designer at Ubisoft's then-new offices in Sofia. "They were doing some quite pioneering things where you had multiple studios cooperating on these very big projects," Gollop remembers. "There's a lot of innovation taking place within large companies, but very little of it [is seen by] the outside world."

Over the next decade Gollop would lead development on Tom Clancy's Ghost Recon: Shadow Wars and Assassin's Creed III: Liberation, but by the mid 2010s he was once again feeling restless. A certain crowdfunding campaign had caught his attention. "I had heard of Kickstarter before, but Double Fine Adventure got a lot of traction," Gollop says, reflecting on the money-raising effort that would eventually produce Broken Age. When Double Fine was able to raise more than $2.41 million in a month, Gollop was inspired. "Kickstarter seemed like an ideal way to kind of bootstrap a studio, so I thought maybe I could try that."

Armed with a vision – a new studio, where he could build on the core ideas that drove his previous projects – Gollop left the relative security of fulltime employment. He was eager to revisit XCOM, the series he had co-created in 1994, but the rights were tied up with 2K Games. So, rather than his most famous work, Gollop first turned his attention to creating a remake of Chaos: The Battle Of Wizards, the turn-based ZX Spectrum tactics title he'd developed in 1985. "As it had appeared a few times on cover tapes in the UK press over the years, the game had gained a sort of wider notoriety," Gollop recalls. "I tentatively decided to try that."

MORE STORIES FROM Edge UK

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

Listen

Translate

Share

-
+

Change font size

Holiday offer front
Holiday offer back