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Mario Kart World
Edge UK
|September 2025
Has the Mushroom Kingdom ever made sense as a coherent world? Certainly that's never been the priority of Nintendo's designers over the previous decades, laying its foundations over various series, genres and generations. So it's a joyous surprise to drive from one end of World's incarnation and discover how natural it all feels to have this place, these places, presented as a single landmass.
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Starting out from Peach's castle and heading north, the pastoral flats begin to sprout rocky terrain and then signs of industry: pylons, railways, green-pipe bridges. By the time we've crossed the river, the skies have begun to darken with clouds of volcanic ash - a literal foreshadowing of the lava colossus of Bowser that looms, spitting fireballs, over his castle. Equally, we might have wandered east, past the Edo shrines of Cheep Cheep Falls and Donkey Kong's ski resort - a nod, presumably, to Tropical Freeze — through the surf to land at the gargantuan shipwreck where Wario seems to have installed himself as a pirate king.
Whatever route we take, we don't notice any seams between one biome (which feels like a strange word to apply to a Mario game) and the next. It's tempting to draw parallels with Forza Horizon, where you can motor from the Lake District onto Edinburgh high streets via the Uffington White Horse without any sense of geographic dissonance, but that comparison might mislead on the role this game's open world serves.


This story is from the September 2025 edition of Edge UK.
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